fix: hide points outside linear element editor when close enough
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33300d19f6
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@ -409,6 +409,38 @@ export class LinearElementEditor {
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return centerPoint(points[0], points.at(-1)!);
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}
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static getVisiblePointIndexes(
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linearElementEditor: LinearElementEditor,
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appState: AppState,
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) {
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const { elementId } = linearElementEditor;
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const element = LinearElementEditor.getElement(elementId);
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if (!element) {
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return [];
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}
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const visiblePointIndexes: number[] = [];
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let previousPoint: Point | null = null;
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element.points.forEach((point, index) => {
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let distance = Infinity;
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if (previousPoint) {
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distance = distance2d(
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point[0],
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point[1],
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previousPoint[0],
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previousPoint[1],
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);
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}
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if (
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(!appState.editingLinearElement &&
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distance >= 2 * LinearElementEditor.POINT_HANDLE_SIZE) ||
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appState.editingLinearElement
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) {
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visiblePointIndexes.push(index);
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previousPoint = point;
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}
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});
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return visiblePointIndexes;
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}
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static handlePointerDown(
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event: React.PointerEvent<HTMLCanvasElement>,
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appState: AppState,
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@ -159,7 +159,6 @@ const strokeGrid = (
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const renderSingleLinearPoint = (
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context: CanvasRenderingContext2D,
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appState: AppState,
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renderConfig: RenderConfig,
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point: Point,
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radius: number,
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@ -207,18 +206,16 @@ const renderLinearPointHandles = (
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const radius = appState.editingLinearElement
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? POINT_HANDLE_SIZE
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: POINT_HANDLE_SIZE / 2;
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points.forEach((point, idx) => {
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const isSelected =
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!!appState.editingLinearElement?.selectedPointsIndices?.includes(idx);
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renderSingleLinearPoint(
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context,
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const visiblePointIndexes = LinearElementEditor.getVisiblePointIndexes(
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appState.selectedLinearElement,
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appState,
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renderConfig,
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point,
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radius,
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isSelected,
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);
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visiblePointIndexes.forEach((index) => {
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const isSelected =
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!!appState.editingLinearElement?.selectedPointsIndices?.includes(index);
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const point = points[index];
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renderSingleLinearPoint(context, renderConfig, point, radius, isSelected);
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});
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if (points.length < 3) {
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@ -233,7 +230,6 @@ const renderLinearPointHandles = (
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if (appState.editingLinearElement) {
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renderSingleLinearPoint(
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context,
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appState,
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renderConfig,
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centerPoint,
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radius,
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@ -244,7 +240,7 @@ const renderLinearPointHandles = (
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highlightPoint(centerPoint, context, renderConfig);
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renderSingleLinearPoint(
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context,
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appState,
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renderConfig,
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centerPoint,
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radius,
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@ -254,7 +250,6 @@ const renderLinearPointHandles = (
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} else {
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renderSingleLinearPoint(
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context,
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appState,
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renderConfig,
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centerPoint,
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POINT_HANDLE_SIZE / 2,
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@ -440,9 +435,19 @@ export const _renderScene = ({
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if (
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appState.selectedLinearElement &&
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appState.selectedLinearElement.hoverPointIndex >= 0
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) {
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const visiblePointIndexes = LinearElementEditor.getVisiblePointIndexes(
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appState.selectedLinearElement,
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appState,
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);
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if (
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visiblePointIndexes.includes(
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appState.selectedLinearElement.hoverPointIndex,
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)
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) {
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renderLinearElementPointHighlight(context, appState, renderConfig);
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}
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}
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// Paint selected elements
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if (
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renderSelection &&
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