Ryan Di 195a743874
feat: switch between basic shapes (#9270)
* feat: switch between basic shapes

* add tab for testing

* style tweaks

* only show hint when a new node is created

* fix panel state

* refactor

* combine captures into one

* keep original font size

* switch multi

* switch different types altogether

* use tab only

* fix font size atom

* do not switch from active tool change

* prefer generic when mixed

* provide an optional direction when shape switching

* adjust panel bg & shadow

* redraw to correctly position text

* remove redundant code

* only tab to switch if focusing on app container

* limit which linear elements can be switched

* add shape switch to command palette

* remove hint

* cache initial panel position

* bend line to elbow if needed

* remove debug logic

* clean switch of arrows using app state

* safe conversion between line, sharp, curved, and elbow

* cache linear when panel shows up

* type safe element conversion

* rename type

* respect initial type when switching between linears

* fix elbow segment indexing

* use latest linear

* merge converted elbow points if too close

* focus on panel after click

* set roudness to null to fix drag points offset for elbows

* remove Mutable

* add arrowBoundToElement check

* make it dependent on one signle state

* unmount when not showing

* simpler types, tidy up code

* can change linear when it's linear + non-generic

* fix popup component lifecycle

* move constant to CLASSES

* DRY out type detection

* file & variable renaming

* refactor

* throw in not-prod instead

* simplify

* semi-fix bindings on `generic` type conversion

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-04-30 18:07:31 +02:00

194 lines
4.7 KiB
TypeScript

import { pointFrom, pointRotateRads } from "@excalidraw/math";
import { getBoundTextElement } from "@excalidraw/element/textElement";
import {
isFrameLikeElement,
isTextElement,
} from "@excalidraw/element/typeChecks";
import {
getSelectedGroupIds,
getElementsInGroup,
isInGroup,
} from "@excalidraw/element/groups";
import type { Radians } from "@excalidraw/math";
import type {
ElementsMap,
ExcalidrawElement,
NonDeletedExcalidrawElement,
} from "@excalidraw/element/types";
import type Scene from "@excalidraw/element/Scene";
import { updateBindings } from "../../../element/src/binding";
import type { AppState } from "../../types";
export type StatsInputProperty =
| "x"
| "y"
| "width"
| "height"
| "angle"
| "fontSize"
| "gridStep";
export const SMALLEST_DELTA = 0.01;
export const isPropertyEditable = (
element: ExcalidrawElement,
property: keyof ExcalidrawElement,
) => {
if (property === "height" && isTextElement(element)) {
return false;
}
if (property === "width" && isTextElement(element)) {
return false;
}
if (property === "angle" && isFrameLikeElement(element)) {
return false;
}
return true;
};
export const getStepSizedValue = (value: number, stepSize: number) => {
const v = value + stepSize / 2;
return v - (v % stepSize);
};
export type AtomicUnit = Record<string, true>;
export const getElementsInAtomicUnit = (
atomicUnit: AtomicUnit,
elementsMap: ElementsMap,
originalElementsMap?: ElementsMap,
) => {
return Object.keys(atomicUnit)
.map((id) => ({
original: (originalElementsMap ?? elementsMap).get(id),
latest: elementsMap.get(id),
}))
.filter((el) => el.original !== undefined && el.latest !== undefined) as {
original: NonDeletedExcalidrawElement;
latest: NonDeletedExcalidrawElement;
}[];
};
export const newOrigin = (
x1: number,
y1: number,
w1: number,
h1: number,
w2: number,
h2: number,
angle: number,
) => {
/**
* The formula below is the result of solving
* rotate(x1, y1, cx1, cy1, angle) = rotate(x2, y2, cx2, cy2, angle)
* where rotate is the function defined in math.ts
*
* This is so that the new origin (x2, y2),
* when rotated against the new center (cx2, cy2),
* coincides with (x1, y1) rotated against (cx1, cy1)
*
* The reason for doing this computation is so the element's top left corner
* on the canvas remains fixed after any changes in its dimension.
*/
return {
x:
x1 +
(w1 - w2) / 2 +
((w2 - w1) / 2) * Math.cos(angle) +
((h1 - h2) / 2) * Math.sin(angle),
y:
y1 +
(h1 - h2) / 2 +
((w2 - w1) / 2) * Math.sin(angle) +
((h2 - h1) / 2) * Math.cos(angle),
};
};
export const moveElement = (
newTopLeftX: number,
newTopLeftY: number,
originalElement: ExcalidrawElement,
scene: Scene,
originalElementsMap: ElementsMap,
shouldInformMutation = true,
) => {
const elementsMap = scene.getNonDeletedElementsMap();
const latestElement = elementsMap.get(originalElement.id);
if (!latestElement) {
return;
}
const [cx, cy] = [
originalElement.x + originalElement.width / 2,
originalElement.y + originalElement.height / 2,
];
const [topLeftX, topLeftY] = pointRotateRads(
pointFrom(originalElement.x, originalElement.y),
pointFrom(cx, cy),
originalElement.angle,
);
const changeInX = newTopLeftX - topLeftX;
const changeInY = newTopLeftY - topLeftY;
const [x, y] = pointRotateRads(
pointFrom(newTopLeftX, newTopLeftY),
pointFrom(cx + changeInX, cy + changeInY),
-originalElement.angle as Radians,
);
scene.mutateElement(
latestElement,
{
x,
y,
},
{ informMutation: shouldInformMutation, isDragging: false },
);
updateBindings(latestElement, scene);
const boundTextElement = getBoundTextElement(
originalElement,
originalElementsMap,
);
if (boundTextElement) {
const latestBoundTextElement = elementsMap.get(boundTextElement.id);
latestBoundTextElement &&
scene.mutateElement(
latestBoundTextElement,
{
x: boundTextElement.x + changeInX,
y: boundTextElement.y + changeInY,
},
{ informMutation: shouldInformMutation, isDragging: false },
);
}
};
export const getAtomicUnits = (
targetElements: readonly ExcalidrawElement[],
appState: AppState,
) => {
const selectedGroupIds = getSelectedGroupIds(appState);
const _atomicUnits = selectedGroupIds.map((gid) => {
return getElementsInGroup(targetElements, gid).reduce((acc, el) => {
acc[el.id] = true;
return acc;
}, {} as AtomicUnit);
});
targetElements
.filter((el) => !isInGroup(el))
.forEach((el) => {
_atomicUnits.push({
[el.id]: true,
});
});
return _atomicUnits;
};