
* refactor: DRY out tool typing (#7086) * feat: Export `iconFillColor()` (#6996) * feat: initial Laser Pointer MVP (#6739) * feat: initial Laser pointer mvp * feat: add laser-pointer package and integrate it with collab * chore: fix yarn.lock * feat: update laser-pointer package, prevent panning from showing * feat: add laser pointer tool button when collaborating, migrate to official package * feat: reduce laser tool button size * update icon * fix icon & rotate * fix: lock zoom level * fix icon * add `selected` state, simplify and reduce api * set up pointer callbacks in viewMode if laser tool active * highlight extra-tools button if one of the nested tools active * add shortcut to laser pointer * feat: don't update paths if nothing changed * ensure we reset flag if no rAF scheduled * move `lastUpdate` to instance to optimize * return early * factor out into constants and add doc * skip iteration instead of exit * fix naming * feat: remove testing variable on window * destroy on editor unmount * fix incorrectly resetting `lastUpdate` in `stop()` --------- Co-authored-by: dwelle <luzar.david@gmail.com> * fix: ensure we do not stop laser update prematurely (#7100) --------- Co-authored-by: David Luzar <luzar.david@gmail.com> Co-authored-by: DanielJGeiger <1852529+DanielJGeiger@users.noreply.github.com> Co-authored-by: Are <artur@excalidraw.com>
19 lines
671 B
TypeScript
19 lines
671 B
TypeScript
import { NonDeletedExcalidrawElement } from "./types";
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import { getSelectedElements } from "../scene";
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import { UIAppState } from "../types";
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export const showSelectedShapeActions = (
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appState: UIAppState,
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elements: readonly NonDeletedExcalidrawElement[],
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) =>
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Boolean(
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!appState.viewModeEnabled &&
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((appState.activeTool.type !== "custom" &&
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(appState.editingElement ||
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(appState.activeTool.type !== "selection" &&
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appState.activeTool.type !== "eraser" &&
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appState.activeTool.type !== "hand" &&
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appState.activeTool.type !== "laser"))) ||
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getSelectedElements(elements, appState).length),
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);
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