excalidraw/src/element/bounds.ts
zsviczian 1d5e865da1
update to latest master (#6286)
* fix: fonts not rendered on init if `loadingdone` not fired (#5923)

* fix: fonts not rendered on init if `loadingdone` not fired

* remove unnecessary check

* fix: Always bind to container selected by user (#5880)

* fix: Always bind to container selected by user

* Don't bind to container when using text tool

* adjust z-index for bound text

* fix

* Add spec

* Add test

* Allow double click on transparent container and add spec

* fix spec

* adjust z-index only when binding

* update index

* fix

* add index check

* Update src/scene/Scene.ts

Co-authored-by: dwelle <luzar.david@gmail.com>

* feat: changed text copy/paste behaviour (#5786)

Co-authored-by: dwelle <luzar.david@gmail.com>
Co-authored-by: Antonio Della Fortuna <a.dellafortuna00@gmail.com>

* feat: Don't add midpoint until dragged beyond a threshold (#5927)

* Don't add midpoint until dragged beyond a threshold

* remove unnecessary code

* fix tests

* fix

* add spec

* remove isMidpoint

* cleanup

* fix threshold for zoom

* split into shouldAddMidpoint and addMidpoint

* wrap in flushSync for synchronous updates

* remove threshold for line editor and add spec

* [unrelated] fix stack overflow state update

* fix tests

* don't drag arrow when dragging to add mid point

* add specs

Co-authored-by: dwelle <luzar.david@gmail.com>

* refactor: remove unnecessary code (#5933)

* fix: scale font correctly when using shift (#5935)

* fix: scale font correctly when using shift

* fix

* Empty-Commit

* Add spec

* fix

* fix: Dedupe boundElement ids when container duplicated with alt+drag  (#5938)

* Dedupe boundElement ids when container duplicated with alt+drag and add spec

* set to null by default

* fix: bindings do not survive history serialization (#5942)

* fix: don't allow whitespaces for bound text (#5939)

* fix: don't allow whitespaces for bound text

* fix

* remove

* remove empty else

* fix

* fix

* fix

* feat: Support labels for arrow 🔥 (#5723)

* feat: support arrow with text

* render arrow -> clear rect-> render text

* move bound text when linear elements move

* fix centering cursor when linear element rotated

* fix y coord when new line added and container has 3 points

* update text position when 2nd point moved

* support adding label on top of 2nd point when 3 points are present

* change linear element editor shortcut to cmd+enter and fix tests

* scale bound text points when resizing via bounding box

* ohh yeah rotation works :)

* fix coords when updating text properties

* calculate new position after rotation always from original position

* rotate the bound text by same angle as parent

* don't rotate text and make sure dimensions and coords are always calculated from original point

* hardcoding the text width for now

* Move the linear element when bound text hit

* Rotation working yaay

* consider text element angle when editing

* refactor

* update x2 coords if needed when text updated

* simplify

* consider bound text to be part of bounding box when hit

* show bounding box correctly when multiple element selected

* fix typo

* support rotating multiple elements

* support multiple element resizing

* shift bound text to mid point when odd points

* Always render linear element handles inside editor after element rendered so point is visible for bound text

* Delete bound text when point attached to it deleted

* move bound to mid segement mid point when points are even

* shift bound text when points nearby deleted and handle segment deletion

* Resize working :)

* more resize fixes

* don't update cache-its breaking delete points, look for better soln

* update mid point cache for bound elements when updated

* introduce wrapping when resizing

* wrap when resize for 2 pointer linear elements

* support adding text for linear elements with more than 3 points

* export to svg  working :)

* clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas

* fix snap

* use visible elements

* Make export to svg work with Mask :)

* remove id

* mask canvas linear element area where label is added

* decide the position of bound text during render

* fix coords when editing

* fix multiple resize

* update cache when bound text version changes

* fix masking when rotated

* render text in correct position in preview

* remove unnecessary code

* fix masking when rotating linear element

* fix masking with zoom

* fix mask in preview for export

* fix offsets in export view

* fix coords on svg export

* fix mask when element rotated in svg

* enable double-click to enter text

* fix hint

* Position cursor correctly and text dimensiosn when height of element is negative

* don't allow 2 pointer linear element with bound text width to go beyond min width

* code cleanup

* fix freedraw

* Add padding

* don't show vertical align action for linear element containers

* Add specs for getBoundTextElementPosition

* more specs

* move some utils to linearElementEditor.ts

* remove only :p

* check absoulte coods in test

* Add test to hide vertical align for linear eleemnt with bound text

* improve export preview

* support labels only for arrows

* spec

* fix large texts

* fix tests

* fix zooming

* enter line editor with cmd+double click

* Allow points to move beyond min width/height for 2 pointer arrow with bound text

* fix hint for line editing

* attempt to fix arrow getting deselected

* fix hint and shortcut

* Add padding of 5px when creating bound text and add spec

* Wrap bound text when arrow binding containers moved

* Add spec

* remove

* set boundTextElementVersion to null if not present

* dont use cache when version mismatch

* Add a padding of 5px vertically when creating text

* Add box sizing content box

* Set bound elements when text element created to fix the padding

* fix zooming in editor

* fix zoom in export

* remove globalCompositeOperation and use clearRect instead of fillRect

* fix: repair element bindings on restore (#5956)

* fix: repair element bindings on restore

* fix dropping non-text bound elements

* be more conservative

* build: move release scripts to use release branch (#5958)

* fix: renderFooter styling (#5962)

* fix: `ExcalidrawArrowElement` rather than `ExcalidrawArrowEleement` (#5955)

* fix: Galego and Kurdî missing in languages plus two locale typos (#5954)

* fix: remove blank space (#5950)

* fix: remove editor onpaste handler (#5971)

* feat: better default radius sizes for rectangles (#5553)

Co-authored-by: Ryan <diweihao@bytedance.com>
Co-authored-by: dwelle <luzar.david@gmail.com>

* chore: add display name to context providers (#5974)

* chore: add display name to context providers

* fix typo

* fix: apply the right type of roundness when pasting styles (#5979)

* fix: only paste roundness when target and source elements are of the same type

* apply roundness when pasting across different types

* simplify

Co-authored-by: dwelle <luzar.david@gmail.com>

* feat: allow readonly actions to be used in viewMode (#5982)

* fix: chart pasting not working due to removing tab characters (#5987)

* fix: Avatar outline on safari & center (#5997)

* fix: not properly restoring element stroke and bg colors (#6002)

* fix: PWA not working after CRA@5 update (#6012)

* fix: PWA not working after CRA@5 update

* fix: fallback to default locale when fetch fails

* fix: resize sometimes throwing on missing null-checks (#6013)

* fix: showing `grabbing` cursor when holding `spacebar` (#6015)

* fix: don't push whitespace to next line when exceeding max width during wrapping and make sure to use same width of text editor on DOM when measuring dimensions (#5996)

* fix: don't push whitespace to next line when exceeding max width during wrapping

* add a helper function and never push empty line

* use width same as in text area so dimensions are same

* add tests

* make sure dom element has exact same width as text editor

* feat: render footer as a component instead of render prop (#5970)

* feat: render footer as a component instead of render prop

* Export FooterCenter as footer

* remove useDevice export

* revert some changes

* remove

* add spec

* update specs

* parse children into a dictionary

* factor app footer components into a single file

* Add docs

* split app footer components

Co-authored-by: dwelle <luzar.david@gmail.com>

* feat: move contextMenu into the component tree and control via appState (#6021)

* fix: ColorPicker getColor (#5949)

Co-authored-by: dwelle <luzar.david@gmail.com>

* chore: bump typescript @ 4.9.4 (#6024)

* feat: support shrinking text containers to original height when text removed (#6025)

* fix:cache bind text containers height so that it could autoshrink to original height when text deleted

* revert

* rename

* reset cache when resized

* safe check

* restore original containr height when text is unbind

* update cache when redrawing bounding box

* reset cache when unbind

* make type-safe

* add specs

* skip one test

* remoe mock

* fix

Co-authored-by: dwelle <luzar.david@gmail.com>

* fix: restoring deleted bindings (#6029)

* fix: restoring deleted bindings

* add tests

* add one more test

* merge restore tests files

* fix: use canvas measureText to calculate width in measureText (#6030)

* fix: use canvas measureText to calculate width in measureText

* calculate multiline width correctly using canvas measure text and rename functions

* set correct width when pasting in bound container

* take existing value + new pasted

* remove debugger :p

* fix snaps

* fix: remove background from wysiwyg when editing arrow label (#6033)

Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>

* fix: use displayName since name gets stripped off when uglifying/minifiyng in production (#6036)

fix: use displayName since name gets stripped off when uglifying/minifiy in production

* feat: Scroll using PageUp and PageDown (#6038)

* feat: Scroll using PageUp and PageDown

* support x-axis via `shift` & enable in viewMode

* tweak test

Co-authored-by: dwelle <luzar.david@gmail.com>

* chore: Update translations from Crowdin (#5807)

Co-authored-by: David Luzar <luzar.david@gmail.com>

* fix: remove ga from docker build (#6059)

* fix: remove ga from docker build

* lint

* fix debug

* fix: show error message on collab save failure (#6063)

* fix: show error message on collab save failure

* comment

* feat: new Menu Component API (#6034)

* feat: new Menu Component API

* allow valid children types

* introduce menu group to group items

* Add lang footer

* use display name

* displayName

* define types inside

* fix default menu

* add json export to menu

* fix

* simplify expression

* put open menu into own compo to optimize perf

So that we don't rerun `useOutsideClickHook` (and rebind event listeners
all the time)

* naming tweaks

* rename MenuComponents->MenuDefaultItems and export default items from Menu.Items

* import Menu.scss in Menu.tsx

* move menu scss to excal app

* Don't filter children inside menu group

* move E+ out of socials

* support style prop for MenuItem and MenuGroup

* Support header in menu group and add Excalidraw links header for default items in social section

* rename header to title

* fix padding for lang

* render menu in mobile

* review fixes

* tweaks

* Export collaborators and show in mobile menu

* revert .env

* lint :p

* again lint

* show correct actions in view mode for mobile

* Whitelist Collaborators Comp

* mobile styling

* padding

* don't show nerds when menu open in mobile

* lint :(

* hide shortcuts

* refactor userlist to support mobile and keep a wrapper comp for excal app

* use only UserList

* render only on mobile for default items

* remove unused hooks

* Show collab button in menu when onCollabButtonClick present and hide export when UIOptions.canvasActions.export is false

* fix tests

* lint

* inject userlist inside menu on mobile

* revert userlist

* move menu socials to default menu

* fix collab

* use meny in library

* Make Menu generic and create hamburgemenu for public excal menu and use menu in library as well

* use appState.openMenu for mobile

* fix tests

* styling fixes and support style and class name in menu content

* fix test

* rename MenuDefaultItems->DefaultItems

* move footer css to its own comp

* rename HamburgerMenu -> MainMenu

* rename menu -> dropdownMenu and update classes, onClick->onToggle

* close main menu when dialog closes

* by bye filtering

* update docs

* fix lint

* update example, docs for useDevice and footer in mobile, rename menu ->DropDownMenu everywhere

* spec

* remove isMenuOpenAtom and set openMenu as canvas for main menu, render decreases in specs :)

* [temp] remove cyclic depenedency to fix build

* hack- update appstate to sync lang change

* Add more specs

* wip: rewrite MainMenu footer

* fix margin

* fix snaps

* not needed as lang list no more imported

* simplify custom footer rendering

* Add DropdownMenuItemLink and DropdownMenuItemCustom and update API, docs

* fix `MainMenu.ItemCustom`

* naming

* use onSelect and base class for custom items

* fix lint

* fix snap

* use custom item for lang

* update docs

* fix

* properly use `MainMenu.ItemCustom` for `LanguageList`

* add margin top to custom items

* flex

Co-authored-by: dwelle <luzar.david@gmail.com>

* fix: HelpDialog (#6072)

* chore: Update translations from Crowdin (#6052)

* New translations en.json (German)

* Auto commit: Calculate translation coverage

* New translations en.json (Hindi)

* New translations en.json (Marathi)

* New translations en.json (Hindi)

* Auto commit: Calculate translation coverage

* New translations en.json (Galician)

* Auto commit: Calculate translation coverage

* New translations en.json (Romanian)

* New translations en.json (French)

* New translations en.json (Spanish)

* New translations en.json (Arabic)

* New translations en.json (Bulgarian)

* New translations en.json (Catalan)

* New translations en.json (Czech)

* New translations en.json (Danish)

* New translations en.json (German)

* New translations en.json (Greek)

* New translations en.json (Basque)

* New translations en.json (Finnish)

* New translations en.json (Hebrew)

* New translations en.json (Hungarian)

* New translations en.json (Italian)

* New translations en.json (Japanese)

* New translations en.json (Korean)

* New translations en.json (Kurdish)

* New translations en.json (Lithuanian)

* New translations en.json (Dutch)

* New translations en.json (Punjabi)

* New translations en.json (Polish)

* New translations en.json (Portuguese)

* New translations en.json (Russian)

* New translations en.json (Slovak)

* New translations en.json (Slovenian)

* New translations en.json (Swedish)

* New translations en.json (Turkish)

* New translations en.json (Ukrainian)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Traditional)

* New translations en.json (Vietnamese)

* New translations en.json (Galician)

* New translations en.json (Portuguese, Brazilian)

* New translations en.json (Indonesian)

* New translations en.json (Persian)

* New translations en.json (Tamil)

* New translations en.json (Bengali)

* New translations en.json (Marathi)

* New translations en.json (Norwegian Nynorsk)

* New translations en.json (Kazakh)

* New translations en.json (Latvian)

* New translations en.json (Hindi)

* New translations en.json (Burmese)

* New translations en.json (Chinese Traditional, Hong Kong)

* New translations en.json (Sinhala)

* New translations en.json (Norwegian Bokmal)

* New translations en.json (Occitan)

* New translations en.json (Kabyle)

* Auto commit: Calculate translation coverage

* New translations en.json (Chinese Simplified)

* Auto commit: Calculate translation coverage

* New translations en.json (Chinese Traditional)

* New translations en.json (Chinese Traditional)

* New translations en.json (Norwegian Bokmal)

* Auto commit: Calculate translation coverage

* New translations en.json (Latvian)

* Auto commit: Calculate translation coverage

* New translations en.json (Romanian)

* Auto commit: Calculate translation coverage

* New translations en.json (Slovenian)

* Auto commit: Calculate translation coverage

* New translations en.json (Spanish)

* New translations en.json (Russian)

* Auto commit: Calculate translation coverage

* New translations en.json (German)

* Auto commit: Calculate translation coverage

* New translations en.json (Vietnamese)

* Auto commit: Calculate translation coverage

* New translations en.json (Hindi)

* Auto commit: Calculate translation coverage

* New translations en.json (Dutch)

* Auto commit: Calculate translation coverage

* New translations en.json (Marathi)

* Auto commit: Calculate translation coverage

* New translations en.json (Latvian)

* New translations en.json (French)

* Auto commit: Calculate translation coverage

* New translations en.json (French)

* Auto commit: Calculate translation coverage

* New translations en.json (Portuguese, Brazilian)

* Auto commit: Calculate translation coverage

* New translations en.json (Japanese)

* Auto commit: Calculate translation coverage

* build(deps): bump json5 from 2.2.1 to 2.2.3 in /src/packages/excalidraw (#6062)

Bumps [json5](https://github.com/json5/json5) from 2.2.1 to 2.2.3.
- [Release notes](https://github.com/json5/json5/releases)
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md)
- [Commits](https://github.com/json5/json5/compare/v2.2.1...v2.2.3)

---
updated-dependencies:
- dependency-name: json5
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* build(deps): bump json5 from 2.2.1 to 2.2.3 in /src/packages/utils (#6061)

Bumps [json5](https://github.com/json5/json5) from 2.2.1 to 2.2.3.
- [Release notes](https://github.com/json5/json5/releases)
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md)
- [Commits](https://github.com/json5/json5/compare/v2.2.1...v2.2.3)

---
updated-dependencies:
- dependency-name: json5
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* build(deps): bump json5 from 2.2.1 to 2.2.3 in /dev-docs (#6060)

Bumps [json5](https://github.com/json5/json5) from 2.2.1 to 2.2.3.
- [Release notes](https://github.com/json5/json5/releases)
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md)
- [Commits](https://github.com/json5/json5/compare/v2.2.1...v2.2.3)

---
updated-dependencies:
- dependency-name: json5
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* build(deps): bump decode-uri-component from 0.2.0 to 0.2.2 (#5963)

Bumps [decode-uri-component](https://github.com/SamVerschueren/decode-uri-component) from 0.2.0 to 0.2.2.
- [Release notes](https://github.com/SamVerschueren/decode-uri-component/releases)
- [Commits](https://github.com/SamVerschueren/decode-uri-component/compare/v0.2.0...v0.2.2)

---
updated-dependencies:
- dependency-name: decode-uri-component
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* build(deps): bump json5 from 1.0.1 to 1.0.2 (#6076)

Bumps [json5](https://github.com/json5/json5) from 1.0.1 to 1.0.2.
- [Release notes](https://github.com/json5/json5/releases)
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md)
- [Commits](https://github.com/json5/json5/compare/v1.0.1...v1.0.2)

---
updated-dependencies:
- dependency-name: json5
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* build(deps): bump loader-utils from 2.0.3 to 2.0.4 (#5905)

Bumps [loader-utils](https://github.com/webpack/loader-utils) from 2.0.3 to 2.0.4.
- [Release notes](https://github.com/webpack/loader-utils/releases)
- [Changelog](https://github.com/webpack/loader-utils/blob/v2.0.4/CHANGELOG.md)
- [Commits](https://github.com/webpack/loader-utils/compare/v2.0.3...v2.0.4)

---
updated-dependencies:
- dependency-name: loader-utils
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* build(deps): bump loader-utils from 2.0.3 to 2.0.4 in /src/packages/excalidraw (#5892)

build(deps): bump loader-utils in /src/packages/excalidraw

Bumps [loader-utils](https://github.com/webpack/loader-utils) from 2.0.3 to 2.0.4.
- [Release notes](https://github.com/webpack/loader-utils/releases)
- [Changelog](https://github.com/webpack/loader-utils/blob/v2.0.4/CHANGELOG.md)
- [Commits](https://github.com/webpack/loader-utils/compare/v2.0.3...v2.0.4)

---
updated-dependencies:
- dependency-name: loader-utils
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* fix: stale appState of MainMenu defaultItems rendered from Actions (#6074)

* fix: png-exporting does not preserve angles correctly for flipped images (#6085)

* fix: png-exporting does not preserve angles correctly for flipped images

* refactor related code

* simplify further and comment

* fix: image horizontal flip fix + improved tests (#5799)

Co-authored-by: Antonio Della Fortuna <a.dellafortuna00@gmail.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
fixes https://github.com/excalidraw/excalidraw/issues/5784

* fix: React.memo resolvers not accounting for all props (#6042)

* fix: use position absolute for mobile misc tools (#6099)

* feat: generic button export (#6092)

Co-authored-by: dwelle <luzar.david@gmail.com>

* feat: render unknown supplied children to UI (#6096)

* feat: support WelcomeScreen customization API (#6048)

* fix: renamed folder MainMenu->main-menu and support rest props (#6103)

* renamed folder MainMenu -> main-menu

* rename ariaLabel -> aria-label and dataTestId -> data-testid

* allow rest props

* fix

* lint

* add ts check

* ts for div

* fix

* fix

* fix

* feat: new Live Collaboration Component API (#6104)

* feat: new Live Collaboration Component API

* namespace export icons into `icons` dictionary and lowercase

* update readme and changelog

* review fixes

* fix

* fix

* update docs

* remove

* allow button rest props

* update docs

* docs

* add `WelcomeScreen.Center.MenuItemLiveCollaborationTrigger`

* fix lint

* update changelog

Co-authored-by: dwelle <luzar.david@gmail.com>

* fix: mobile tools positioning (#6107)

* fix: mobile tools positioning

* add var for padding

* use css var

* new line

* stupid mistake

* lint

* fix: remove overflow hidden from button (#6110)

remove overflow hidden from button

* docs: release @excalidraw/excalidraw@0.14.0  🎉 (#6109)

* docs: release @excalidraw/excalidraw@0.14.1 🎉 (#6112)

* build: temporarily disable pre-commit (#6132)

* chore: Update translations from Crowdin (#6077)

* feat: show copy-as-png export button on firefox and show steps how to enable it (#6125)

* feat: hide copy-as-png shortcut from help dialog if not supported

* fix: support firefox if clipboard.write supported

* show shrotcut in firefox and instead show error message how to enable the flag support

* widen to TypeError because minification

* show copy-as-png on firefox even if it will throw

* style: change in ExportButton style (#6147) (#6148)

Co-authored-by: David Luzar <luzar.david@gmail.com>

* fix: button background and svg sizes (#6155)

* fix: button background color fallback

* fix svg width/height

* feat: add hand/panning tool (#6141)

* feat: add hand/panning tool

* move hand tool right of tool lock separator

* tweak i18n

* rename `panning` -> `hand`

* toggle between last tool and hand on `H` shortcut

* hide properties sidebar when `hand` active

* revert to rendering HandButton manually due to mobile toolbar

* feat: close MainMenu and Library dropdown on item select (#6152)

* fix: declare css variable for font in excalidraw so its available in host (#6160)

declar css variable for font in excalidraw so its available in host

* fix: 🐛 broken emojis when wrap text (#6153)

* fix: 🐛 broken emojis when wrap text

* refactor: Delete unnecessary "else" (reduce indentation)

* fix: remove code block that causes the emojis to disappear

* Apply suggestions from code review

Co-authored-by: David Luzar <luzar.david@gmail.com>

* fix: 🚑 possibly undefined value

* Add spec

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>

* fix: set the width correctly using measureText in editor (#6162)

* fix: quick typo fix (#6167)

* fix: add 1px width to the container to calculate more accurately (#6174)

* fix: add 1px width to the container to calculate accurately

* fix tests

* feat: rewrite public UI component rendering using tunnels (#6117)

* feat: rewrite public UI component rendering using tunnels

* factor out into components

* comments

* fix variable naming

* fix not hiding welcomeScreen

* factor out AppFooter and memoize components

* remove `UIOptions.welcomeScreen` and render only from host app

* factor out tunnels into own file

* update changelog. Keep `UIOptions.welcomeScreen` as deprecated

* update changelog

* lint

---------

Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>

* fix: make tunnels work in multi-instance scenarios (#6178)

* fix: make tunnels work in multi-instance scenarios

* factor tunnels out

* use tunnel-rat fork until upsteam updated

* fix: horizontal padding when aligning bound text containers (#6180)

* fix: horizontal padding when aligning bound text containers

* Add specs

* fix

* docs: release @excalidraw/excalidraw@0.14.2  🎉 (#6181)

* docs: migrating dev docs to docusaurus :) (#6073)

* docs: migrating existing docs to docosaraus :)

* log broken links

* lint :p

* fix

* divide the doc into diff categories

* fix

* order sidebars and more

* fix lint

* point to installation

* making docs better :)

* fix

* renaming git

* renaming git

* fix links

* fix

* update readme

* fix

* resolve duplicate url and make /docs as base url

* fix

* move main docs as well

* making docs better

* support mdx

* update og

* fix title

* upgrade docusarus to stable version

* use draculla theme

* fix

* make entire sidebar collapsable

* live editor for footer wohoo

* render excalidraw only on client to fix the prod build

* migrate MainMenu to live editor too :)

* lint :p

* cleanup integration and use live editor and tabs

* fix

* Add welcome screen doc

* Live Collaboration comp docs

* Add collaborator example

* Add example

* add more

* remove isCollaborating

* Rewrite ref and move to sidebar

* change color of links inside pre

* add initial data

* fix lint

* Add styling

* fix lint

* Add example for customizing styles

* fix lint

* fix

* fix lint

* Add link to livecollabtrigger

* fix

* rewrite UIOptions to sidebar

* move initialdata to sidebar

* move render props to sidebar and rewrite renderTopRightUI and renderCustomStats

* rewrite renderSidebar

* update og

* update url for testing

* fix url

* update readme

* fix style

* tweaks

* Add highlight comp to highlight text

* Add bash syntax highlight

* fix

* tweaks

* fix

* rewrite export utilities

* fix restore

* rewrite utils

* move constants to sidebar

* update readme

* add copyright

* fix links style

* Add linkedin

* tweaks

* rename package to @excalidraw/excalidraw

* enable algolia with dummy creds

* tweaks to integration doc

* tweak WelcomeScreen docs to reflect upcoming API changes

* tweak components intro

* tweak nomenclature

* fix admonition

* rename `components` sidebar item and change order of components list

* uncollapse package section in sidebar

* show level 4 haeadings in TOC

* remove algolia

* remove unused assets

* capitalize C

* tweak

* rename components to App

* rename components -> children-components in the routes

* move notable used tools to intro

* update MainMenu docs with `onSelect` preventDefault behavior

* change sidebar label for children components

* use code

* tweak README & docs intro

* tweak package development doc

* make scrollbar gutter stable

* tweak api intro

* add admonition for export utils

* use next

* wip

* wip

* make excalidraw examples use current color theme & prefer system

* fix welcomescreen docs

* use latest temp release

* fix component order

* revert wip changes

* use next

* tweak

* increase height to fix welcome screen hint

* tweak editor height

* update excal version

* wrap Excal with forwardRef to fix refs

* migrate contributing.md

* fix broken links

---------

Co-authored-by: dwelle <luzar.david@gmail.com>

* fix: edit link in docs (#6182)

* docs: show last updated time and author (#6183)

docs:show last updated time and author

* fix: hide welcome screen on mobile once user interacts (#6185)

* fix: hide welcome screen on mobile once started drawing

* Add specs

* fix: sort bound text elements to fix text duplication z-index error (#5130)

* fix: sort bound text elements to fix text duplication z-index error

* improve & sort groups & add tests

* fix backtracking and discontiguous groups

---------

Co-authored-by: dwelle <luzar.david@gmail.com>

* feat: disable canvas smoothing (antialiasing) for right-angled elements (#6186)Co-authored-by: Ignacio Cuadra <67276174+ignacio-cuadra@users.noreply.github.com>

* feat: disable canvas smoothing for text and other types

* disable smoothing for all right-angled elements

* Update src/renderer/renderElement.ts

Co-authored-by: Ignacio Cuadra <67276174+ignacio-cuadra@users.noreply.github.com>

* Update src/renderer/renderElement.ts

Co-authored-by: Ignacio Cuadra <67276174+ignacio-cuadra@users.noreply.github.com>

* fix lint

* always enable smoothing while zooming

---------

Co-authored-by: Ignacio Cuadra <67276174+ignacio-cuadra@users.noreply.github.com>

* chore: Update translations from Crowdin (#6150)

* feat: shortcut for clearCanvas confirmDialog (#6114)

Co-authored-by: dwelle <luzar.david@gmail.com>
resolve https://github.com/excalidraw/excalidraw/issues/5818

* feat: show error message when not connected to internet while collabo… (#6165)

Co-authored-by: dwelle <luzar.david@gmail.com>
Resolves https://github.com/excalidraw/excalidraw/issues/5994

* fix: docker build architecture:linux/amd64 error occur on linux/arm64 instance (#6197)

fix docker build
when in linux/arm64 use docker buildx plugin to build linux/amd64 image, a build error will occur causing the build to break

* refactor: Make the example React app reusable without duplication (#6188)

* fix: don't allow blank space in collab name (#6211)

* don't allow blank space in collab name

* add spec

* prevent blank

* docs: enable Algolia for search (#6230)

* feat: Make repair and refreshDimensions configurable in restoreElements (#6238)

* fix: don't repair during reconcilation

* Add opts to restoreElement and enable refreshDimensions and repair via config

* remove

* update changelog

* fix tests

* rename to repairBindings

* docs: Fixed broken codesandbox link in the dev-docs (#6229)

fixed broken link

* docs: new readme (#6240)

Co-authored-by: David Luzar <luzar.david@gmail.com>

* docs: fix next.js example (#6241)

* docs: fix typo (#6252)

* feat: Bind text to container if double clicked on filled shape or stroke (#6250)

* feat: bind text to container when clicked on filled shape or element stroke

* Bind if double clicked on stroke as well

* remove

* specs

* remove

* shuffle

* fix

* back to normal

* docs: Fix outdated link in README.md (#6263)

* fix: improve text wrapping in ellipse and alignment (#6172)

* fix: improve text wrapping in ellipse

* compute height when font properties updated

* fix alignment

* fix alignment when resizing

* fix

* ad padding

* always compute height when redrawing bounding box and refactor

* lint

* fix specs

* fix

* redraw text bounding box when pasted or refreshed

* fix

* Add specs

* fix

* restore on font load

* add comments

* fix: improve text wrapping inside rhombus and more fixes (#6265)

* fix: improve text wrapping inside rhombus

* Add comments

* specs

* fix: shift resize and multiple element regression for ellipse and rhombus

* use container width for scaling font size

* fix

* fix multiple resize

* lint

* redraw on submit

* redraw only newly pasted elements

* no padding when center

* fix tests

* fix

* dont add padding in rhombus when aligning

* refactor

* fix

* move getMaxContainerHeight and getMaxContainerWidth to textElement.ts

* Add specs

* fix: indenting via `tab` clashing with IME compositor (#6258)

* chore: Update translations from Crowdin (#6191)

* fix: rerender i18n in host components on lang change (#6224)

* fix: fit mobile toolbar and make scrollable (#6270)

Co-authored-by: dwelle <luzar.david@gmail.com>

* feat: improve text measurements in bound containers (#6187)

* feat: move to canvas measureText

* calcualte height with better heuristic

* improve heuristic more

* remove vertical offset as its not needed

* lint

* calculate width of individual char and ceil to calculate width and remove adjustment factor

* push the word if equal to max width

* update height when text overflows for vertical alignment top/bottom

* remove the hack of updating height when line mismatch as its not needed

* remove scroll height and calculate the height instead

* remove unused code

* fix

* remove

* use math.ceil for whole width instead of individual chars

* fix tests

* fix

* fix

* redraw text bounding box instead when font loaded to fix alignment as well

* fix

* fix

* fix

* Add a 0.05px extra only for firefox

* Add spec

* stop taking ceil and increase firefox editor width by 0.05px

* Ad 0.05px in safari too

* lint

* lint

* remove baseline from measureFontSizeFromWH

* don't redraw on font load

* lint

* refactor name and signature

* fix: compute container height from bound text correctly (#6273)

* fix: compute container height from bound text correctly

* fix specs

* Add tests

* fix: svg text baseline (#6285

* fix: svg text baseline

* fix for multiline

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
Co-authored-by: Antonio Della Fortuna <50418432+adarkforce@users.noreply.github.com>
Co-authored-by: Antonio Della Fortuna <a.dellafortuna00@gmail.com>
Co-authored-by: DanielJGeiger <1852529+DanielJGeiger@users.noreply.github.com>
Co-authored-by: Fer <63980689+1fbr@users.noreply.github.com>
Co-authored-by: fennghuang <89014758+fennghuang@users.noreply.github.com>
Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
Co-authored-by: Ryan <diweihao@bytedance.com>
Co-authored-by: Excalidraw Bot <77840495+excalibot@users.noreply.github.com>
Co-authored-by: EternalWill43 <70084418+EternalWill43@users.noreply.github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Barnabás Molnár <38168628+barnabasmolnar@users.noreply.github.com>
Co-authored-by: Nishant-l <61119157+Nishant-l@users.noreply.github.com>
Co-authored-by: Ignacio Cuadra <67276174+ignacio-cuadra@users.noreply.github.com>
Co-authored-by: JUNYI OU <49964599+Irvingouj@users.noreply.github.com>
Co-authored-by: Jang Min <jangmin.dev@gmail.com>
Co-authored-by: Matthieu Rossignon <51274353+Mattross45@users.noreply.github.com>
Co-authored-by: Dejavu Moe <jialong.vip@gmail.com>
Co-authored-by: Luka Hietala <95122845+LukaHietala@users.noreply.github.com>
Co-authored-by: Milos Vetesnik <maielo.mv@gmail.com>
Co-authored-by: Jan Klass <kissaki@posteo.de>
Co-authored-by: Hikaru Yoshino <57059705+osushicrusher@users.noreply.github.com>
Co-authored-by: Tengku Farhan <109069184+tfarhan00@users.noreply.github.com>
2023-02-26 20:48:47 +01:00

657 lines
18 KiB
TypeScript

import {
ExcalidrawElement,
ExcalidrawLinearElement,
Arrowhead,
ExcalidrawFreeDrawElement,
NonDeleted,
ExcalidrawTextElementWithContainer,
} from "./types";
import { distance2d, rotate } from "../math";
import rough from "roughjs/bin/rough";
import { Drawable, Op } from "roughjs/bin/core";
import { Point } from "../types";
import {
getShapeForElement,
generateRoughOptions,
} from "../renderer/renderElement";
import {
isArrowElement,
isFreeDrawElement,
isLinearElement,
isTextElement,
} from "./typeChecks";
import { rescalePoints } from "../points";
import { getBoundTextElement, getContainerElement } from "./textElement";
import { LinearElementEditor } from "./linearElementEditor";
// x and y position of top left corner, x and y position of bottom right corner
export type Bounds = readonly [number, number, number, number];
type MaybeQuadraticSolution = [number | null, number | null] | false;
// If the element is created from right to left, the width is going to be negative
// This set of functions retrieves the absolute position of the 4 points.
export const getElementAbsoluteCoords = (
element: ExcalidrawElement,
includeBoundText: boolean = false,
): [number, number, number, number, number, number] => {
if (isFreeDrawElement(element)) {
return getFreeDrawElementAbsoluteCoords(element);
} else if (isLinearElement(element)) {
return LinearElementEditor.getElementAbsoluteCoords(
element,
includeBoundText,
);
} else if (isTextElement(element)) {
const container = getContainerElement(element);
if (isArrowElement(container)) {
const coords = LinearElementEditor.getBoundTextElementPosition(
container,
element as ExcalidrawTextElementWithContainer,
);
return [
coords.x,
coords.y,
coords.x + element.width,
coords.y + element.height,
coords.x + element.width / 2,
coords.y + element.height / 2,
];
}
}
return [
element.x,
element.y,
element.x + element.width,
element.y + element.height,
element.x + element.width / 2,
element.y + element.height / 2,
];
};
export const pointRelativeTo = (
element: ExcalidrawElement,
absoluteCoords: Point,
): Point => {
return [absoluteCoords[0] - element.x, absoluteCoords[1] - element.y];
};
export const getDiamondPoints = (element: ExcalidrawElement) => {
// Here we add +1 to avoid these numbers to be 0
// otherwise rough.js will throw an error complaining about it
const topX = Math.floor(element.width / 2) + 1;
const topY = 0;
const rightX = element.width;
const rightY = Math.floor(element.height / 2) + 1;
const bottomX = topX;
const bottomY = element.height;
const leftX = 0;
const leftY = rightY;
return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
};
export const getCurvePathOps = (shape: Drawable): Op[] => {
for (const set of shape.sets) {
if (set.type === "path") {
return set.ops;
}
}
return shape.sets[0].ops;
};
// reference: https://eliot-jones.com/2019/12/cubic-bezier-curve-bounding-boxes
const getBezierValueForT = (
t: number,
p0: number,
p1: number,
p2: number,
p3: number,
) => {
const oneMinusT = 1 - t;
return (
Math.pow(oneMinusT, 3) * p0 +
3 * Math.pow(oneMinusT, 2) * t * p1 +
3 * oneMinusT * Math.pow(t, 2) * p2 +
Math.pow(t, 3) * p3
);
};
const solveQuadratic = (
p0: number,
p1: number,
p2: number,
p3: number,
): MaybeQuadraticSolution => {
const i = p1 - p0;
const j = p2 - p1;
const k = p3 - p2;
const a = 3 * i - 6 * j + 3 * k;
const b = 6 * j - 6 * i;
const c = 3 * i;
const sqrtPart = b * b - 4 * a * c;
const hasSolution = sqrtPart >= 0;
if (!hasSolution) {
return false;
}
let s1 = null;
let s2 = null;
let t1 = Infinity;
let t2 = Infinity;
if (a === 0) {
t1 = t2 = -c / b;
} else {
t1 = (-b + Math.sqrt(sqrtPart)) / (2 * a);
t2 = (-b - Math.sqrt(sqrtPart)) / (2 * a);
}
if (t1 >= 0 && t1 <= 1) {
s1 = getBezierValueForT(t1, p0, p1, p2, p3);
}
if (t2 >= 0 && t2 <= 1) {
s2 = getBezierValueForT(t2, p0, p1, p2, p3);
}
return [s1, s2];
};
const getCubicBezierCurveBound = (
p0: Point,
p1: Point,
p2: Point,
p3: Point,
): Bounds => {
const solX = solveQuadratic(p0[0], p1[0], p2[0], p3[0]);
const solY = solveQuadratic(p0[1], p1[1], p2[1], p3[1]);
let minX = Math.min(p0[0], p3[0]);
let maxX = Math.max(p0[0], p3[0]);
if (solX) {
const xs = solX.filter((x) => x !== null) as number[];
minX = Math.min(minX, ...xs);
maxX = Math.max(maxX, ...xs);
}
let minY = Math.min(p0[1], p3[1]);
let maxY = Math.max(p0[1], p3[1]);
if (solY) {
const ys = solY.filter((y) => y !== null) as number[];
minY = Math.min(minY, ...ys);
maxY = Math.max(maxY, ...ys);
}
return [minX, minY, maxX, maxY];
};
export const getMinMaxXYFromCurvePathOps = (
ops: Op[],
transformXY?: (x: number, y: number) => [number, number],
): [number, number, number, number] => {
let currentP: Point = [0, 0];
const { minX, minY, maxX, maxY } = ops.reduce(
(limits, { op, data }) => {
// There are only four operation types:
// move, bcurveTo, lineTo, and curveTo
if (op === "move") {
// change starting point
currentP = data as unknown as Point;
// move operation does not draw anything; so, it always
// returns false
} else if (op === "bcurveTo") {
const _p1 = [data[0], data[1]] as Point;
const _p2 = [data[2], data[3]] as Point;
const _p3 = [data[4], data[5]] as Point;
const p1 = transformXY ? transformXY(..._p1) : _p1;
const p2 = transformXY ? transformXY(..._p2) : _p2;
const p3 = transformXY ? transformXY(..._p3) : _p3;
const p0 = transformXY ? transformXY(...currentP) : currentP;
currentP = _p3;
const [minX, minY, maxX, maxY] = getCubicBezierCurveBound(
p0,
p1,
p2,
p3,
);
limits.minX = Math.min(limits.minX, minX);
limits.minY = Math.min(limits.minY, minY);
limits.maxX = Math.max(limits.maxX, maxX);
limits.maxY = Math.max(limits.maxY, maxY);
} else if (op === "lineTo") {
// TODO: Implement this
} else if (op === "qcurveTo") {
// TODO: Implement this
}
return limits;
},
{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
);
return [minX, minY, maxX, maxY];
};
const getBoundsFromPoints = (
points: ExcalidrawFreeDrawElement["points"],
): [number, number, number, number] => {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
for (const [x, y] of points) {
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxX = Math.max(maxX, x);
maxY = Math.max(maxY, y);
}
return [minX, minY, maxX, maxY];
};
const getFreeDrawElementAbsoluteCoords = (
element: ExcalidrawFreeDrawElement,
): [number, number, number, number, number, number] => {
const [minX, minY, maxX, maxY] = getBoundsFromPoints(element.points);
const x1 = minX + element.x;
const y1 = minY + element.y;
const x2 = maxX + element.x;
const y2 = maxY + element.y;
return [x1, y1, x2, y2, (x1 + x2) / 2, (y1 + y2) / 2];
};
export const getArrowheadPoints = (
element: ExcalidrawLinearElement,
shape: Drawable[],
position: "start" | "end",
arrowhead: Arrowhead,
) => {
const ops = getCurvePathOps(shape[0]);
if (ops.length < 1) {
return null;
}
// The index of the bCurve operation to examine.
const index = position === "start" ? 1 : ops.length - 1;
const data = ops[index].data;
const p3 = [data[4], data[5]] as Point;
const p2 = [data[2], data[3]] as Point;
const p1 = [data[0], data[1]] as Point;
// We need to find p0 of the bezier curve.
// It is typically the last point of the previous
// curve; it can also be the position of moveTo operation.
const prevOp = ops[index - 1];
let p0: Point = [0, 0];
if (prevOp.op === "move") {
p0 = prevOp.data as unknown as Point;
} else if (prevOp.op === "bcurveTo") {
p0 = [prevOp.data[4], prevOp.data[5]];
}
// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
const equation = (t: number, idx: number) =>
Math.pow(1 - t, 3) * p3[idx] +
3 * t * Math.pow(1 - t, 2) * p2[idx] +
3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
p0[idx] * Math.pow(t, 3);
// Ee know the last point of the arrow (or the first, if start arrowhead).
const [x2, y2] = position === "start" ? p0 : p3;
// By using cubic bezier equation (B(t)) and the given parameters,
// we calculate a point that is closer to the last point.
// The value 0.3 is chosen arbitrarily and it works best for all
// the tested cases.
const [x1, y1] = [equation(0.3, 0), equation(0.3, 1)];
// Find the normalized direction vector based on the
// previously calculated points.
const distance = Math.hypot(x2 - x1, y2 - y1);
const nx = (x2 - x1) / distance;
const ny = (y2 - y1) / distance;
const size = {
arrow: 30,
bar: 15,
dot: 15,
triangle: 15,
}[arrowhead]; // pixels (will differ for each arrowhead)
let length = 0;
if (arrowhead === "arrow") {
// Length for -> arrows is based on the length of the last section
const [cx, cy] = element.points[element.points.length - 1];
const [px, py] =
element.points.length > 1
? element.points[element.points.length - 2]
: [0, 0];
length = Math.hypot(cx - px, cy - py);
} else {
// Length for other arrowhead types is based on the total length of the line
for (let i = 0; i < element.points.length; i++) {
const [px, py] = element.points[i - 1] || [0, 0];
const [cx, cy] = element.points[i];
length += Math.hypot(cx - px, cy - py);
}
}
// Scale down the arrowhead until we hit a certain size so that it doesn't look weird.
// This value is selected by minimizing a minimum size with the last segment of the arrowhead
const minSize = Math.min(size, length / 2);
const xs = x2 - nx * minSize;
const ys = y2 - ny * minSize;
if (arrowhead === "dot") {
const r = Math.hypot(ys - y2, xs - x2) + element.strokeWidth;
return [x2, y2, r];
}
const angle = {
arrow: 20,
bar: 90,
triangle: 25,
}[arrowhead]; // degrees
// Return points
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
return [x2, y2, x3, y3, x4, y4];
};
const generateLinearElementShape = (
element: ExcalidrawLinearElement,
): Drawable => {
const generator = rough.generator();
const options = generateRoughOptions(element);
const method = (() => {
if (element.roundness) {
return "curve";
}
if (options.fill) {
return "polygon";
}
return "linearPath";
})();
return generator[method](element.points as Mutable<Point>[], options);
};
const getLinearElementRotatedBounds = (
element: ExcalidrawLinearElement,
cx: number,
cy: number,
): [number, number, number, number] => {
if (element.points.length < 2) {
const [pointX, pointY] = element.points[0];
const [x, y] = rotate(
element.x + pointX,
element.y + pointY,
cx,
cy,
element.angle,
);
let coords: [number, number, number, number] = [x, y, x, y];
const boundTextElement = getBoundTextElement(element);
if (boundTextElement) {
const coordsWithBoundText = LinearElementEditor.getMinMaxXYWithBoundText(
element,
[x, y, x, y],
boundTextElement,
);
coords = [
coordsWithBoundText[0],
coordsWithBoundText[1],
coordsWithBoundText[2],
coordsWithBoundText[3],
];
}
return coords;
}
// first element is always the curve
const cachedShape = getShapeForElement(element)?.[0];
const shape = cachedShape ?? generateLinearElementShape(element);
const ops = getCurvePathOps(shape);
const transformXY = (x: number, y: number) =>
rotate(element.x + x, element.y + y, cx, cy, element.angle);
const res = getMinMaxXYFromCurvePathOps(ops, transformXY);
let coords: [number, number, number, number] = [
res[0],
res[1],
res[2],
res[3],
];
const boundTextElement = getBoundTextElement(element);
if (boundTextElement) {
const coordsWithBoundText = LinearElementEditor.getMinMaxXYWithBoundText(
element,
coords,
boundTextElement,
);
coords = [
coordsWithBoundText[0],
coordsWithBoundText[1],
coordsWithBoundText[2],
coordsWithBoundText[3],
];
}
return coords;
};
// We could cache this stuff
export const getElementBounds = (
element: ExcalidrawElement,
): [number, number, number, number] => {
let bounds: [number, number, number, number];
const [x1, y1, x2, y2, cx, cy] = getElementAbsoluteCoords(element);
if (isFreeDrawElement(element)) {
const [minX, minY, maxX, maxY] = getBoundsFromPoints(
element.points.map(([x, y]) =>
rotate(x, y, cx - element.x, cy - element.y, element.angle),
),
);
return [
minX + element.x,
minY + element.y,
maxX + element.x,
maxY + element.y,
];
} else if (isLinearElement(element)) {
bounds = getLinearElementRotatedBounds(element, cx, cy);
} else if (element.type === "diamond") {
const [x11, y11] = rotate(cx, y1, cx, cy, element.angle);
const [x12, y12] = rotate(cx, y2, cx, cy, element.angle);
const [x22, y22] = rotate(x1, cy, cx, cy, element.angle);
const [x21, y21] = rotate(x2, cy, cx, cy, element.angle);
const minX = Math.min(x11, x12, x22, x21);
const minY = Math.min(y11, y12, y22, y21);
const maxX = Math.max(x11, x12, x22, x21);
const maxY = Math.max(y11, y12, y22, y21);
bounds = [minX, minY, maxX, maxY];
} else if (element.type === "ellipse") {
const w = (x2 - x1) / 2;
const h = (y2 - y1) / 2;
const cos = Math.cos(element.angle);
const sin = Math.sin(element.angle);
const ww = Math.hypot(w * cos, h * sin);
const hh = Math.hypot(h * cos, w * sin);
bounds = [cx - ww, cy - hh, cx + ww, cy + hh];
} else {
const [x11, y11] = rotate(x1, y1, cx, cy, element.angle);
const [x12, y12] = rotate(x1, y2, cx, cy, element.angle);
const [x22, y22] = rotate(x2, y2, cx, cy, element.angle);
const [x21, y21] = rotate(x2, y1, cx, cy, element.angle);
const minX = Math.min(x11, x12, x22, x21);
const minY = Math.min(y11, y12, y22, y21);
const maxX = Math.max(x11, x12, x22, x21);
const maxY = Math.max(y11, y12, y22, y21);
bounds = [minX, minY, maxX, maxY];
}
return bounds;
};
export const getCommonBounds = (
elements: readonly ExcalidrawElement[],
): [number, number, number, number] => {
if (!elements.length) {
return [0, 0, 0, 0];
}
let minX = Infinity;
let maxX = -Infinity;
let minY = Infinity;
let maxY = -Infinity;
elements.forEach((element) => {
const [x1, y1, x2, y2] = getElementBounds(element);
minX = Math.min(minX, x1);
minY = Math.min(minY, y1);
maxX = Math.max(maxX, x2);
maxY = Math.max(maxY, y2);
});
return [minX, minY, maxX, maxY];
};
export const getResizedElementAbsoluteCoords = (
element: ExcalidrawElement,
nextWidth: number,
nextHeight: number,
normalizePoints: boolean,
): [number, number, number, number] => {
if (!(isLinearElement(element) || isFreeDrawElement(element))) {
return [
element.x,
element.y,
element.x + nextWidth,
element.y + nextHeight,
];
}
const points = rescalePoints(
0,
nextWidth,
rescalePoints(1, nextHeight, element.points, normalizePoints),
normalizePoints,
);
let bounds: [number, number, number, number];
if (isFreeDrawElement(element)) {
// Free Draw
bounds = getBoundsFromPoints(points);
} else {
// Line
const gen = rough.generator();
const curve = !element.roundness
? gen.linearPath(
points as [number, number][],
generateRoughOptions(element),
)
: gen.curve(points as [number, number][], generateRoughOptions(element));
const ops = getCurvePathOps(curve);
bounds = getMinMaxXYFromCurvePathOps(ops);
}
const [minX, minY, maxX, maxY] = bounds;
return [
minX + element.x,
minY + element.y,
maxX + element.x,
maxY + element.y,
];
};
export const getElementPointsCoords = (
element: ExcalidrawLinearElement,
points: readonly (readonly [number, number])[],
): [number, number, number, number] => {
// This might be computationally heavey
const gen = rough.generator();
const curve =
element.roundness == null
? gen.linearPath(
points as [number, number][],
generateRoughOptions(element),
)
: gen.curve(points as [number, number][], generateRoughOptions(element));
const ops = getCurvePathOps(curve);
const [minX, minY, maxX, maxY] = getMinMaxXYFromCurvePathOps(ops);
return [
minX + element.x,
minY + element.y,
maxX + element.x,
maxY + element.y,
];
};
export const getClosestElementBounds = (
elements: readonly ExcalidrawElement[],
from: { x: number; y: number },
): [number, number, number, number] => {
if (!elements.length) {
return [0, 0, 0, 0];
}
let minDistance = Infinity;
let closestElement = elements[0];
elements.forEach((element) => {
const [x1, y1, x2, y2] = getElementBounds(element);
const distance = distance2d((x1 + x2) / 2, (y1 + y2) / 2, from.x, from.y);
if (distance < minDistance) {
minDistance = distance;
closestElement = element;
}
});
return getElementBounds(closestElement);
};
export interface Box {
minX: number;
minY: number;
maxX: number;
maxY: number;
midX: number;
midY: number;
width: number;
height: number;
}
export const getCommonBoundingBox = (
elements: ExcalidrawElement[] | readonly NonDeleted<ExcalidrawElement>[],
): Box => {
const [minX, minY, maxX, maxY] = getCommonBounds(elements);
return {
minX,
minY,
maxX,
maxY,
width: maxX - minX,
height: maxY - minY,
midX: (minX + maxX) / 2,
midY: (minY + maxY) / 2,
};
};