
* Add points to arrow on double click * Use line generator instead of path to generate line segments * Switch color of the circle when it is on an existing point in the segment * Check point against both ends of the line segment to find collinearity * Keep drawing the arrow based on mouse position until shape is changed * Always select the arrow when in multi element mode * Use curves instead of lines when drawing arrow points * Add basic collision detection with some debug points * Use roughjs shape when performing hit testing * Draw proper handler rectangles for arrows * Add argument to renderScene in export * Globally resize all points on the arrow when bounds are resized * Hide handler rectangles if an arrow has no size - Allow continuing adding arrows when selected element is deleted * Add dragging functionality to arrows * Add SHIFT functionality to two point arrows - Fix arrow positions when scrolling - Revert the element back to selection when not in multi select mode * Clean app state for export (JSON) * Set curve options manually instead of using global options - For some reason, this fixed the flickering issue in all shapes when arrows are rendered * Set proper options for the arrow * Increaase accuracy of hit testing arrows - Additionally, skip testing if point is outside the domain of arrow and each curve * Calculate bounding box of arrow based on roughjs curves - Remove domain check per curve * Change bounding box threshold to 10 and remove unnecessary code * Fix handler rectangles for 2 and multi point arrows - Fix margins of handler rectangles when using arrows - Show handler rectangles in endpoints of 2-point arrows * Remove unnecessary values from app state for export * Use `resetTransform` instead of "retranslating" canvas space after each element rendering * Allow resizing 2-point arrows - Fix position of one of the handler rectangles * refactor variable initialization * Refactored to extract out mult-point generation to the abstracted function * prevent dragging on arrow creation if under threshold * Finalize selection during multi element mode when ENTER or ESC is clicked * Set dragging element to null when finalizing * Remove pathSegmentCircle from code * Check if element is any "non-value" instead of NULL * Show two points on any two point arrow and fix visibility of arrows during scroll * Resume recording when done with drawing - When deleting a multi select element, revert back to selection element type * Resize arrow starting points perfectly * Fix direction of arrow resize based for NW * Resume recording history when there is more than one arrow * Set dragging element to NULL when element is not locked * Blur active element when finalizing * Disable undo/redo for multielement, editingelement, and resizing element - Allow undoing parts of the arrow * Disable element visibility for arrow * Use points array for arrow bounds when bezier curve shape is not available Co-authored-by: David Luzar <luzar.david@gmail.com> Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
153 lines
3.4 KiB
TypeScript
153 lines
3.4 KiB
TypeScript
import { ExcalidrawElement } from "./types";
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import { handlerRectangles } from "./handlerRectangles";
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import { SceneScroll } from "../scene/types";
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type HandlerRectanglesRet = keyof ReturnType<typeof handlerRectangles>;
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export function resizeTest(
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element: ExcalidrawElement,
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x: number,
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y: number,
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{ scrollX, scrollY }: SceneScroll,
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): HandlerRectanglesRet | false {
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if (!element.isSelected || element.type === "text") return false;
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const handlers = handlerRectangles(element, { scrollX, scrollY });
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const filter = Object.keys(handlers).filter(key => {
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const handler = handlers[key as HandlerRectanglesRet]!;
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if (!handler) return false;
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return (
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x + scrollX >= handler[0] &&
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x + scrollX <= handler[0] + handler[2] &&
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y + scrollY >= handler[1] &&
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y + scrollY <= handler[1] + handler[3]
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);
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});
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if (filter.length > 0) {
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return filter[0] as HandlerRectanglesRet;
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}
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return false;
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}
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export function getElementWithResizeHandler(
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elements: readonly ExcalidrawElement[],
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{ x, y }: { x: number; y: number },
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{ scrollX, scrollY }: SceneScroll,
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) {
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return elements.reduce((result, element) => {
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if (result) {
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return result;
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}
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const resizeHandle = resizeTest(element, x, y, {
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scrollX,
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scrollY,
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});
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return resizeHandle ? { element, resizeHandle } : null;
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}, null as { element: ExcalidrawElement; resizeHandle: ReturnType<typeof resizeTest> } | null);
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}
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/*
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* Returns bi-directional cursor for the element being resized
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*/
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export function getCursorForResizingElement(resizingElement: {
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element: ExcalidrawElement;
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resizeHandle: ReturnType<typeof resizeTest>;
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}): string {
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const { element, resizeHandle } = resizingElement;
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const shouldSwapCursors =
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Math.sign(element.height) * Math.sign(element.width) === -1;
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let cursor = null;
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switch (resizeHandle) {
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case "n":
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case "s":
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cursor = "ns";
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break;
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case "w":
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case "e":
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cursor = "ew";
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break;
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case "nw":
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case "se":
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if (shouldSwapCursors) {
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cursor = "nesw";
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} else {
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cursor = "nwse";
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}
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break;
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case "ne":
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case "sw":
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if (shouldSwapCursors) {
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cursor = "nwse";
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} else {
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cursor = "nesw";
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}
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break;
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}
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return cursor ? `${cursor}-resize` : "";
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}
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export function normalizeResizeHandle(
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element: ExcalidrawElement,
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resizeHandle: HandlerRectanglesRet,
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): HandlerRectanglesRet {
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if (
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(element.width >= 0 && element.height >= 0) ||
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element.type === "line" ||
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element.type === "arrow"
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) {
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return resizeHandle;
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}
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if (element.width < 0 && element.height < 0) {
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switch (resizeHandle) {
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case "nw":
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return "se";
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case "ne":
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return "sw";
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case "se":
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return "nw";
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case "sw":
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return "ne";
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}
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} else if (element.width < 0) {
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switch (resizeHandle) {
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case "nw":
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return "ne";
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case "ne":
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return "nw";
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case "se":
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return "sw";
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case "sw":
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return "se";
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case "e":
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return "w";
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case "w":
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return "e";
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}
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} else {
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switch (resizeHandle) {
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case "nw":
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return "sw";
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case "ne":
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return "se";
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case "se":
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return "ne";
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case "sw":
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return "nw";
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case "n":
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return "s";
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case "s":
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return "n";
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}
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}
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return resizeHandle;
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}
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