Fix snapping distance at mid points
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@ -959,6 +959,10 @@ export const bindPointToSnapToElementOutline = (
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otherPoint,
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),
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),
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FIXED_BINDING_DISTANCE *
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(bindableElement.type === "diamond"
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? 1.414 // sqrt(2)
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: 1),
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)[0];
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} else {
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intersection = intersectElementWithLineSegment(
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@ -989,24 +993,7 @@ export const bindPointToSnapToElementOutline = (
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return edgePoint;
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}
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if (elbowed) {
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const scalar =
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pointDistanceSq(edgePoint, center) -
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pointDistanceSq(intersection, center) >
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0
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? FIXED_BINDING_DISTANCE
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: -FIXED_BINDING_DISTANCE;
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return pointFromVector(
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vectorScale(
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vectorNormalize(vectorFromPoint(edgePoint, intersection)),
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scalar,
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),
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intersection,
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);
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}
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return edgePoint;
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return elbowed ? intersection : edgePoint;
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};
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export const avoidRectangularCorner = (
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@ -1117,55 +1104,83 @@ export const snapToMid = (
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// snap-to-center point is adaptive to element size, but we don't want to go
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// above and below certain px distance
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const verticalThrehsold = clamp(tolerance * height, 5, 80);
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const horizontalThrehsold = clamp(tolerance * width, 5, 80);
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const verticalThreshold = clamp(tolerance * height, 5, 80);
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const horizontalThreshold = clamp(tolerance * width, 5, 80);
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if (
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nonRotated[0] <= x + width / 2 &&
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nonRotated[1] > center[1] - verticalThrehsold &&
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nonRotated[1] < center[1] + verticalThrehsold
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nonRotated[1] > center[1] - verticalThreshold &&
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nonRotated[1] < center[1] + verticalThreshold
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) {
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// LEFT
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return pointRotateRads(
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const otherPoint = pointRotateRads<GlobalPoint>(
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pointFrom(x - FIXED_BINDING_DISTANCE, center[1]),
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center,
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angle,
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);
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return (
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intersectElementWithLineSegment(
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element,
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lineSegment(center, otherPoint),
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FIXED_BINDING_DISTANCE,
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)[0] ?? otherPoint
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);
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} else if (
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nonRotated[1] <= y + height / 2 &&
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nonRotated[0] > center[0] - horizontalThrehsold &&
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nonRotated[0] < center[0] + horizontalThrehsold
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nonRotated[0] > center[0] - horizontalThreshold &&
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nonRotated[0] < center[0] + horizontalThreshold
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) {
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// TOP
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return pointRotateRads(
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const otherPoint = pointRotateRads<GlobalPoint>(
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pointFrom(center[0], y - FIXED_BINDING_DISTANCE),
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center,
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angle,
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);
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return (
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intersectElementWithLineSegment(
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element,
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lineSegment(center, otherPoint),
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FIXED_BINDING_DISTANCE,
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)[0] ?? otherPoint
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);
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} else if (
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nonRotated[0] >= x + width / 2 &&
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nonRotated[1] > center[1] - verticalThrehsold &&
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nonRotated[1] < center[1] + verticalThrehsold
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nonRotated[1] > center[1] - verticalThreshold &&
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nonRotated[1] < center[1] + verticalThreshold
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) {
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// RIGHT
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return pointRotateRads(
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const otherPoint = pointRotateRads<GlobalPoint>(
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pointFrom(x + width + FIXED_BINDING_DISTANCE, center[1]),
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center,
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angle,
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);
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return (
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intersectElementWithLineSegment(
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element,
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lineSegment(center, otherPoint),
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FIXED_BINDING_DISTANCE,
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)[0] ?? otherPoint
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);
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} else if (
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nonRotated[1] >= y + height / 2 &&
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nonRotated[0] > center[0] - horizontalThrehsold &&
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nonRotated[0] < center[0] + horizontalThrehsold
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nonRotated[0] > center[0] - horizontalThreshold &&
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nonRotated[0] < center[0] + horizontalThreshold
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) {
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// DOWN
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return pointRotateRads(
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const otherPoint = pointRotateRads<GlobalPoint>(
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pointFrom(center[0], y + height + FIXED_BINDING_DISTANCE),
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center,
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angle,
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);
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return (
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intersectElementWithLineSegment(
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element,
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lineSegment(center, otherPoint),
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FIXED_BINDING_DISTANCE,
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)[0] ?? otherPoint
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);
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} else if (element.type === "diamond") {
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const distance = FIXED_BINDING_DISTANCE - 1;
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const distance = FIXED_BINDING_DISTANCE * 0.7071; // 1 / sqrt(2)
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const topLeft = pointFrom<GlobalPoint>(
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x + width / 4 - distance,
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y + height / 4 - distance,
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@ -1182,29 +1197,30 @@ export const snapToMid = (
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x + (3 * width) / 4 + distance,
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y + (3 * height) / 4 + distance,
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);
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if (
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pointDistance(topLeft, nonRotated) <
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Math.max(horizontalThrehsold, verticalThrehsold)
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Math.max(horizontalThreshold, verticalThreshold)
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) {
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return pointRotateRads(topLeft, center, angle);
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return topLeft;
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}
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if (
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pointDistance(topRight, nonRotated) <
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Math.max(horizontalThrehsold, verticalThrehsold)
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Math.max(horizontalThreshold, verticalThreshold)
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) {
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return pointRotateRads(topRight, center, angle);
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return topRight;
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}
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if (
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pointDistance(bottomLeft, nonRotated) <
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Math.max(horizontalThrehsold, verticalThrehsold)
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Math.max(horizontalThreshold, verticalThreshold)
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) {
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return pointRotateRads(bottomLeft, center, angle);
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return bottomLeft;
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}
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if (
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pointDistance(bottomRight, nonRotated) <
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Math.max(horizontalThrehsold, verticalThrehsold)
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Math.max(horizontalThreshold, verticalThreshold)
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) {
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return pointRotateRads(bottomRight, center, angle);
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return bottomRight;
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}
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}
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