fix polygon behavior when adding/removing/moving points within line editor
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ac1ad31921
commit
d1fa9005b9
@ -88,11 +88,41 @@ import type {
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PointsPositionUpdates,
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} from "./types";
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/**
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* Normalizes line points so that the start point is at [0,0]. This is
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* expected in various parts of the codebase.
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*
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* Also returns the offsets - [0,0] if no normalization needed.
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*
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* @private
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*/
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const getNormalizedPoints = ({
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points,
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}: {
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points: ExcalidrawLinearElement["points"];
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}): {
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points: LocalPoint[];
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offsetX: number;
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offsetY: number;
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} => {
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const offsetX = points[0][0];
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const offsetY = points[0][1];
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return {
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points: points.map((p) => {
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return pointFrom(p[0] - offsetX, p[1] - offsetY);
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}),
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offsetX,
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offsetY,
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};
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};
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const editorMidPointsCache: {
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version: number | null;
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points: (GlobalPoint | null)[];
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zoom: number | null;
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} = { version: null, points: [], zoom: null };
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export class LinearElementEditor {
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public readonly elementId: ExcalidrawElement["id"] & {
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_brand: "excalidrawLinearElementId";
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@ -135,7 +165,11 @@ export class LinearElementEditor {
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};
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if (!pointsEqual(element.points[0], pointFrom(0, 0))) {
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console.error("Linear element is not normalized", Error().stack);
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LinearElementEditor.normalizePoints(element, elementsMap);
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mutateElement(
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element,
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elementsMap,
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LinearElementEditor.getNormalizeElementPointsAndCoords(element),
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);
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}
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this.selectedPointsIndices = null;
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this.lastUncommittedPoint = null;
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@ -1033,7 +1067,7 @@ export class LinearElementEditor {
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]),
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);
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} else {
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LinearElementEditor.addPoints(element, app.scene, [{ point: newPoint }]);
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LinearElementEditor.addPoints(element, app.scene, [newPoint]);
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}
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return {
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...appState.editingLinearElement,
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@ -1176,40 +1210,23 @@ export class LinearElementEditor {
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/**
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* Normalizes line points so that the start point is at [0,0]. This is
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* expected in various parts of the codebase. Also returns new x/y to account
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* for the potential normalization.
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* expected in various parts of the codebase.
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*
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* Also returns normalized x and y coords to account for the normalization
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* of the points.
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*/
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static getNormalizedPoints(element: ExcalidrawLinearElement): {
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points: LocalPoint[];
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x: number;
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y: number;
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} {
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const { points } = element;
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const offsetX = points[0][0];
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const offsetY = points[0][1];
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static getNormalizeElementPointsAndCoords(element: ExcalidrawLinearElement) {
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const { points, offsetX, offsetY } = getNormalizedPoints(element);
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return {
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points: points.map((p) => {
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return pointFrom(p[0] - offsetX, p[1] - offsetY);
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}),
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points,
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x: element.x + offsetX,
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y: element.y + offsetY,
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};
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}
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// element-mutating methods
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// ---------------------------------------------------------------------------
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static normalizePoints(
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element: NonDeleted<ExcalidrawLinearElement>,
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elementsMap: ElementsMap,
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) {
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mutateElement(
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element,
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elementsMap,
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LinearElementEditor.getNormalizedPoints(element),
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);
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}
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static duplicateSelectedPoints(appState: AppState, scene: Scene): AppState {
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invariant(
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appState.editingLinearElement,
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@ -1291,51 +1308,43 @@ export class LinearElementEditor {
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app: AppClassProperties,
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pointIndices: readonly number[],
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) {
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// Handle loop lock behavior
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const isUncommittedPoint =
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app.state.editingLinearElement?.lastUncommittedPoint ===
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element.points[element.points.length - 1];
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// break polygon if deleting start/end point
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if (isLineElement(element) && element.loopLock) {
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if (
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pointIndices.includes(0) ||
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(pointIndices.includes(element.points.length - 1) &&
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// don't disable polygon if cleaning up uncommitted point
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app.state.editingLinearElement?.lastUncommittedPoint !==
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element.points[element.points.length - 1])
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!isUncommittedPoint)
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) {
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app.scene.mutateElement(element, { loopLock: false });
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}
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}
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let offsetX = 0;
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let offsetY = 0;
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const nextPoints = element.points.filter((_, idx) => {
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return !pointIndices.includes(idx);
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});
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const isDeletingOriginPoint = pointIndices.includes(0);
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// if deleting first point, make the next to be [0,0] and recalculate
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// positions of the rest with respect to it
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if (isDeletingOriginPoint) {
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const firstNonDeletedPoint = element.points.find((point, idx) => {
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return !pointIndices.includes(idx);
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});
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if (firstNonDeletedPoint) {
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offsetX = firstNonDeletedPoint[0];
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offsetY = firstNonDeletedPoint[1];
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}
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if (isUncommittedPoint && isLineElement(element) && element.loopLock) {
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nextPoints[0] = pointFrom(
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nextPoints[nextPoints.length - 1][0],
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nextPoints[nextPoints.length - 1][1],
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);
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}
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const nextPoints = element.points.reduce((acc: LocalPoint[], p, idx) => {
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if (!pointIndices.includes(idx)) {
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acc.push(
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!acc.length
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? pointFrom(0, 0)
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: pointFrom(p[0] - offsetX, p[1] - offsetY),
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);
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}
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return acc;
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}, []);
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const {
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points: normalizedPoints,
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offsetX,
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offsetY,
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} = getNormalizedPoints({ points: nextPoints });
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LinearElementEditor._updatePoints(
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element,
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app.scene,
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nextPoints,
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normalizedPoints,
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offsetX,
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offsetY,
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);
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@ -1344,16 +1353,27 @@ export class LinearElementEditor {
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static addPoints(
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element: NonDeleted<ExcalidrawLinearElement>,
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scene: Scene,
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targetPoints: { point: LocalPoint }[],
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addedPoints: LocalPoint[],
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) {
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const offsetX = 0;
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const offsetY = 0;
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const nextPoints = [...element.points, ...addedPoints];
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if (isLineElement(element) && element.loopLock) {
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nextPoints[0] = pointFrom(
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nextPoints[nextPoints.length - 1][0],
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nextPoints[nextPoints.length - 1][1],
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);
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}
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const {
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points: normalizedPoints,
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offsetX,
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offsetY,
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} = getNormalizedPoints({ points: nextPoints });
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const nextPoints = [...element.points, ...targetPoints.map((x) => x.point)];
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LinearElementEditor._updatePoints(
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element,
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scene,
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nextPoints,
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normalizedPoints,
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offsetX,
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offsetY,
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);
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@ -1396,12 +1416,11 @@ export class LinearElementEditor {
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// all the other points in the opposite direction by delta to
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// offset it. We do the same with actual element.x/y position, so
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// this hacks are completely transparent to the user.
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const [deltaX, deltaY] =
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const updatedOriginPoint =
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pointUpdates.get(0)?.point ?? pointFrom<LocalPoint>(0, 0);
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const [offsetX, offsetY] = pointFrom<LocalPoint>(
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deltaX - points[0][0],
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deltaY - points[0][1],
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);
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const [offsetX, offsetY] = updatedOriginPoint;
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const nextPoints = isElbowArrow(element)
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? [
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@ -1571,6 +1590,7 @@ export class LinearElementEditor {
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isDragging: options?.isDragging ?? false,
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});
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} else {
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// TODO do we need to get precise coords here just to calc centers?
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const nextCoords = getElementPointsCoords(element, nextPoints);
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const prevCoords = getElementPointsCoords(element, element.points);
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const nextCenterX = (nextCoords[0] + nextCoords[2]) / 2;
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@ -1579,7 +1599,7 @@ export class LinearElementEditor {
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const prevCenterY = (prevCoords[1] + prevCoords[3]) / 2;
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const dX = prevCenterX - nextCenterX;
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const dY = prevCenterY - nextCenterY;
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const rotated = pointRotateRads(
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const rotatedOffset = pointRotateRads(
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pointFrom(offsetX, offsetY),
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pointFrom(dX, dY),
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element.angle,
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@ -1587,8 +1607,8 @@ export class LinearElementEditor {
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scene.mutateElement(element, {
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...otherUpdates,
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points: nextPoints,
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x: element.x + rotated[0],
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y: element.y + rotated[1],
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x: element.x + rotatedOffset[0],
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y: element.y + rotatedOffset[1],
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});
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}
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}
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@ -296,8 +296,10 @@ export type FixedPointBinding = Merge<
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}
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>;
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type Index = number;
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export type PointsPositionUpdates = Map<
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number,
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Index,
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{ point: LocalPoint; isDragging?: boolean }
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>;
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@ -335,7 +337,7 @@ export type ExcalidrawLineElement = ExcalidrawLinearElement &
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export type FixedSegment = {
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start: LocalPoint;
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end: LocalPoint;
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index: number;
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index: Index;
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};
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export type ExcalidrawArrowElement = ExcalidrawLinearElement &
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@ -324,7 +324,8 @@ const restoreElement = (
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: element.points;
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if (points[0][0] !== 0 || points[0][1] !== 0) {
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({ points, x, y } = LinearElementEditor.getNormalizedPoints(element));
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({ points, x, y } =
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LinearElementEditor.getNormalizeElementPointsAndCoords(element));
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}
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return restoreElementWithProperties(element, {
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@ -355,7 +356,8 @@ const restoreElement = (
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: element.points;
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if (points[0][0] !== 0 || points[0][1] !== 0) {
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({ points, x, y } = LinearElementEditor.getNormalizedPoints(element));
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({ points, x, y } =
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LinearElementEditor.getNormalizeElementPointsAndCoords(element));
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}
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const base = {
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@ -469,7 +469,7 @@ const bindLinearElementToElement = (
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Object.assign(
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linearElement,
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LinearElementEditor.getNormalizedPoints({
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LinearElementEditor.getNormalizeElementPointsAndCoords({
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...linearElement,
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points: newPoints,
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}),
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