fix: Linear to elbow conversion crash (#9556)
* Fix linear to elbow conversion * Add invariant check * Add dev invariant fix * Add arrowhead
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@ -974,6 +974,25 @@ export const updateElbowArrowPoints = (
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),
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"Elbow arrow segments must be either horizontal or vertical",
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);
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invariant(
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updates.fixedSegments?.find(
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(segment) =>
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segment.index === 1 &&
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pointsEqual(segment.start, (updates.points ?? arrow.points)[0]),
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) == null &&
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updates.fixedSegments?.find(
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(segment) =>
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segment.index === (updates.points ?? arrow.points).length - 1 &&
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pointsEqual(
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segment.end,
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(updates.points ?? arrow.points)[
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(updates.points ?? arrow.points).length - 1
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],
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),
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) == null,
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"The first and last segments cannot be fixed",
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);
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}
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const fixedSegments = updates.fixedSegments ?? arrow.fixedSegments ?? [];
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@ -564,7 +564,7 @@ export const convertElementTypes = (
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continue;
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}
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const fixedSegments: FixedSegment[] = [];
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for (let i = 0; i < nextPoints.length - 1; i++) {
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for (let i = 1; i < nextPoints.length - 2; i++) {
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fixedSegments.push({
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start: nextPoints[i],
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end: nextPoints[i + 1],
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@ -581,6 +581,7 @@ export const convertElementTypes = (
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);
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mutateElement(element, app.scene.getNonDeletedElementsMap(), {
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...updates,
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endArrowhead: "arrow",
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});
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} else {
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// if we're converting to non-elbow linear element, check if
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