Clean up @excalidraw/math a bit
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# @excalidraw/math
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# @excalidraw/math - 2D Vector Graphics Math Library
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The package contains a collection of (mostly) independent functions providing
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the mathematical basis for Excalidraw's rendering, hit detection, bounds
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checking and anything using math underneath.
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The philosophy of the library is to be self-contained and therefore there is no
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dependency on any other package. It only contains pure functions. It also
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prefers analytical solutions vs numberical wherever possible. Since this
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library is used in a high performance context, we might chose to use a numerical
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approximation, even if an analytical solution is available to preserve
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performance.
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## Install
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3
packages/math/global.d.ts
vendored
3
packages/math/global.d.ts
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/// <reference types="vite/client" />
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import "@excalidraw/excalidraw/global";
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import "@excalidraw/excalidraw/css";
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{
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"name": "@excalidraw/math",
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"version": "0.1.0",
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"version": "0.2.0",
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"type": "module",
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"types": "./dist/types/math/src/index.d.ts",
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"main": "./dist/prod/index.js",
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"files": [
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"dist/*"
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],
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"description": "Excalidraw math functions",
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"description": "Excalidraw math library for 2D vector graphics.",
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"publishConfig": {
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"access": "public"
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},
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import { PRECISION } from "./utils";
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import { PRECISION } from "./constants";
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import type {
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Degrees,
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export const PRECISION = 10e-5;
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// Legendre-Gauss abscissae (x values) and weights for n=24
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// Refeerence: https://pomax.github.io/bezierinfo/legendre-gauss.html
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export const LegendreGaussN24TValues = [
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pointFromVector,
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pointsEqual,
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} from "./point";
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import { PRECISION } from "./utils";
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import { PRECISION } from "./constants";
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import {
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vector,
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vectorAdd,
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import { degreesToRadians } from "./angle";
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import { PRECISION } from "./utils";
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import { PRECISION } from "./constants";
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import { vectorFromPoint, vectorScale } from "./vector";
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import type {
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import { pointsEqual } from "./point";
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import { lineSegment, pointOnLineSegment } from "./segment";
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import { PRECISION } from "./utils";
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import { PRECISION } from "./constants";
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import type { GlobalPoint, LocalPoint, Polygon } from "./types";
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pointFromVector,
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pointRotateRads,
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} from "./point";
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import { PRECISION } from "./utils";
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import { PRECISION } from "./constants";
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import {
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vectorAdd,
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vectorCross,
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export const PRECISION = 10e-5;
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import { PRECISION } from "./constants";
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export const clamp = (value: number, min: number, max: number) => {
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return Math.min(Math.max(value, min), max);
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"compilerOptions": {
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"outDir": "./dist/types"
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},
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"include": ["src/**/*", "global.d.ts"],
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"include": ["src/**/*"],
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"exclude": ["**/*.test.*", "tests", "types", "examples", "dist"]
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}
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