split linear segments as curves
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@ -235,27 +235,38 @@ export const _generateElementShape = (
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// curve is always the first element
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// this simplifies finding the curve for an element
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const splits = element.segmentSplitIndices || [];
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if (!element.roundness) {
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if (splits.length === 0) {
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if (options.fill) {
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shape = [generator.polygon(points as [number, number][], options)];
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} else {
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shape = [generator.linearPath(points as [number, number][], options)];
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shape = [
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generator.linearPath(points as [number, number][], options),
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];
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}
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} else {
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const pointList: Point[][] = [];
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const splits = element.segmentSplitIndices || [];
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let currentIndex = 0;
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for (const index of splits) {
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const slice = points.slice(currentIndex, index + 1);
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if (slice.length) {
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pointList.push([...slice]);
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const splitInverse: number[] = [];
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const splitSet = new Set(splits);
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for (let i = 0; i < points.length; i++) {
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if (!splitSet.has(i)) {
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splitInverse.push(i);
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}
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currentIndex = index;
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}
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if (currentIndex < points.length - 1) {
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pointList.push(points.slice(currentIndex));
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shape = [
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generator.curve(
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computeMultipleCurvesFromSplits(points, splitInverse),
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options,
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),
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];
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}
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shape = [generator.curve(pointList as [number, number][][], options)];
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} else {
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shape = [
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generator.curve(
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computeMultipleCurvesFromSplits(points, splits),
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options,
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),
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];
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}
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// add lines only in arrow
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@ -392,3 +403,22 @@ export const _generateElementShape = (
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}
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}
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};
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const computeMultipleCurvesFromSplits = (
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points: readonly Point[],
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splits: readonly number[],
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): [number, number][][] => {
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const pointList: Point[][] = [];
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let currentIndex = 0;
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for (const index of splits) {
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const slice = points.slice(currentIndex, index + 1);
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if (slice.length) {
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pointList.push([...slice]);
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}
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currentIndex = index;
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}
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if (currentIndex < points.length - 1) {
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pointList.push(points.slice(currentIndex));
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}
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return pointList as [number, number][][];
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};
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