Fix no roundness collision shapes

This commit is contained in:
Mark Tolmacs 2025-05-14 20:01:49 +02:00
parent 8a808b6e91
commit 74b512a605
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@ -105,36 +105,13 @@ export function deconstructRectanguloidElement(
element: ExcalidrawRectanguloidElement, element: ExcalidrawRectanguloidElement,
offset: number = 0, offset: number = 0,
): [LineSegment<GlobalPoint>[], Curve<GlobalPoint>[]] { ): [LineSegment<GlobalPoint>[], Curve<GlobalPoint>[]] {
const roundness = getCornerRadius( let radius = getCornerRadius(
Math.min(element.width, element.height), Math.min(element.width, element.height),
element, element,
); );
if (roundness <= 0) { if (radius === 0) {
const r = rectangle( radius = 0.01;
pointFrom(element.x, element.y),
pointFrom(element.x + element.width, element.y + element.height),
);
const top = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[0][0] + roundness, r[0][1]),
pointFrom<GlobalPoint>(r[1][0] - roundness, r[0][1]),
);
const right = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[1][0], r[0][1] + roundness),
pointFrom<GlobalPoint>(r[1][0], r[1][1] - roundness),
);
const bottom = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[0][0] + roundness, r[1][1]),
pointFrom<GlobalPoint>(r[1][0] - roundness, r[1][1]),
);
const left = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[0][0], r[1][1] - roundness),
pointFrom<GlobalPoint>(r[0][0], r[0][1] + roundness),
);
const sides = [top, right, bottom, left];
return [sides, []];
} }
const r = rectangle( const r = rectangle(
@ -143,20 +120,20 @@ export function deconstructRectanguloidElement(
); );
const top = lineSegment<GlobalPoint>( const top = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[0][0] + roundness, r[0][1]), pointFrom<GlobalPoint>(r[0][0] + radius, r[0][1]),
pointFrom<GlobalPoint>(r[1][0] - roundness, r[0][1]), pointFrom<GlobalPoint>(r[1][0] - radius, r[0][1]),
); );
const right = lineSegment<GlobalPoint>( const right = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[1][0], r[0][1] + roundness), pointFrom<GlobalPoint>(r[1][0], r[0][1] + radius),
pointFrom<GlobalPoint>(r[1][0], r[1][1] - roundness), pointFrom<GlobalPoint>(r[1][0], r[1][1] - radius),
); );
const bottom = lineSegment<GlobalPoint>( const bottom = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[0][0] + roundness, r[1][1]), pointFrom<GlobalPoint>(r[0][0] + radius, r[1][1]),
pointFrom<GlobalPoint>(r[1][0] - roundness, r[1][1]), pointFrom<GlobalPoint>(r[1][0] - radius, r[1][1]),
); );
const left = lineSegment<GlobalPoint>( const left = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[0][0], r[1][1] - roundness), pointFrom<GlobalPoint>(r[0][0], r[1][1] - radius),
pointFrom<GlobalPoint>(r[0][0], r[0][1] + roundness), pointFrom<GlobalPoint>(r[0][0], r[0][1] + radius),
); );
const baseCorners = [ const baseCorners = [
@ -261,38 +238,12 @@ export function deconstructDiamondElement(
): [LineSegment<GlobalPoint>[], Curve<GlobalPoint>[]] { ): [LineSegment<GlobalPoint>[], Curve<GlobalPoint>[]] {
const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] = const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
getDiamondPoints(element); getDiamondPoints(element);
const verticalRadius = getCornerRadius(Math.abs(topX - leftX), element); const verticalRadius = element.roundness
const horizontalRadius = getCornerRadius(Math.abs(rightY - topY), element); ? getCornerRadius(Math.abs(topX - leftX), element)
: (topX - leftX) * 0.01;
if (element.roundness?.type == null) { const horizontalRadius = element.roundness
const [top, right, bottom, left]: GlobalPoint[] = [ ? getCornerRadius(Math.abs(rightY - topY), element)
pointFrom(element.x + topX, element.y + topY), : (rightY - topY) * 0.01;
pointFrom(element.x + rightX, element.y + rightY),
pointFrom(element.x + bottomX, element.y + bottomY),
pointFrom(element.x + leftX, element.y + leftY),
];
// Create the line segment parts of the diamond
// NOTE: Horizontal and vertical seems to be flipped here
const topRight = lineSegment<GlobalPoint>(
pointFrom(top[0] + verticalRadius, top[1] + horizontalRadius),
pointFrom(right[0] - verticalRadius, right[1] - horizontalRadius),
);
const bottomRight = lineSegment<GlobalPoint>(
pointFrom(right[0] - verticalRadius, right[1] + horizontalRadius),
pointFrom(bottom[0] + verticalRadius, bottom[1] - horizontalRadius),
);
const bottomLeft = lineSegment<GlobalPoint>(
pointFrom(bottom[0] - verticalRadius, bottom[1] - horizontalRadius),
pointFrom(left[0] + verticalRadius, left[1] + horizontalRadius),
);
const topLeft = lineSegment<GlobalPoint>(
pointFrom(left[0] + verticalRadius, left[1] - horizontalRadius),
pointFrom(top[0] - verticalRadius, top[1] + horizontalRadius),
);
return [[topRight, bottomRight, bottomLeft, topLeft], []];
}
const [top, right, bottom, left]: GlobalPoint[] = [ const [top, right, bottom, left]: GlobalPoint[] = [
pointFrom(element.x + topX, element.y + topY), pointFrom(element.x + topX, element.y + topY),