Merge branch 'master' into mtolmacs/fix/small-elbow-routing

This commit is contained in:
Márk Tolmács 2025-05-05 09:56:19 +02:00 committed by GitHub
commit 4eb1bd8036
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8 changed files with 556 additions and 131 deletions

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@ -1,17 +1,17 @@
import rough from "roughjs/bin/rough";
import {
rescalePoints,
arrayToMap,
invariant,
rescalePoints,
sizeOf,
} from "@excalidraw/common";
import {
degreesToRadians,
lineSegment,
pointFrom,
pointDistance,
pointFrom,
pointFromArray,
pointRotateRads,
} from "@excalidraw/math";
@ -33,8 +33,8 @@ import type { AppState } from "@excalidraw/excalidraw/types";
import type { Mutable } from "@excalidraw/common/utility-types";
import { ShapeCache } from "./ShapeCache";
import { generateRoughOptions } from "./Shape";
import { ShapeCache } from "./ShapeCache";
import { LinearElementEditor } from "./linearElementEditor";
import { getBoundTextElement, getContainerElement } from "./textElement";
import {
@ -52,20 +52,20 @@ import {
deconstructRectanguloidElement,
} from "./utils";
import type {
ExcalidrawElement,
ExcalidrawLinearElement,
Arrowhead,
ExcalidrawFreeDrawElement,
NonDeleted,
ExcalidrawTextElementWithContainer,
ElementsMap,
ExcalidrawRectanguloidElement,
ExcalidrawEllipseElement,
ElementsMapOrArray,
} from "./types";
import type { Drawable, Op } from "roughjs/bin/core";
import type { Point as RoughPoint } from "roughjs/bin/geometry";
import type {
Arrowhead,
ElementsMap,
ElementsMapOrArray,
ExcalidrawElement,
ExcalidrawEllipseElement,
ExcalidrawFreeDrawElement,
ExcalidrawLinearElement,
ExcalidrawRectanguloidElement,
ExcalidrawTextElementWithContainer,
NonDeleted,
} from "./types";
export type RectangleBox = {
x: number;

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@ -10,7 +10,12 @@ import type { ElementsMap, ExcalidrawElement } from "@excalidraw/element/types";
import type Scene from "@excalidraw/element/Scene";
import StatsDragInput from "./DragInput";
import { getAtomicUnits, getStepSizedValue, isPropertyEditable } from "./utils";
import {
getAtomicUnits,
getStepSizedValue,
isPropertyEditable,
STEP_SIZE,
} from "./utils";
import { getElementsInAtomicUnit, moveElement } from "./utils";
import type { DragInputCallbackType } from "./DragInput";
@ -26,8 +31,6 @@ interface MultiPositionProps {
appState: AppState;
}
const STEP_SIZE = 10;
const moveElements = (
property: MultiPositionProps["property"],
changeInTopX: number,

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@ -11,7 +11,7 @@ import type { ElementsMap, ExcalidrawElement } from "@excalidraw/element/types";
import type Scene from "@excalidraw/element/Scene";
import StatsDragInput from "./DragInput";
import { getStepSizedValue, moveElement } from "./utils";
import { getStepSizedValue, moveElement, STEP_SIZE } from "./utils";
import type { DragInputCallbackType } from "./DragInput";
import type { AppState } from "../../types";
@ -24,8 +24,6 @@ interface PositionProps {
appState: AppState;
}
const STEP_SIZE = 10;
const handlePositionChange: DragInputCallbackType<"x" | "y"> = ({
accumulatedChange,
instantChange,

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@ -12,6 +12,8 @@ import {
isInGroup,
} from "@excalidraw/element/groups";
import { getFrameChildren } from "@excalidraw/element/frame";
import type { Radians } from "@excalidraw/math";
import type {
@ -36,6 +38,7 @@ export type StatsInputProperty =
| "gridStep";
export const SMALLEST_DELTA = 0.01;
export const STEP_SIZE = 10;
export const isPropertyEditable = (
element: ExcalidrawElement,
@ -169,6 +172,68 @@ export const moveElement = (
{ informMutation: shouldInformMutation, isDragging: false },
);
}
if (isFrameLikeElement(originalElement)) {
const originalChildren = getFrameChildren(
originalElementsMap,
originalElement.id,
);
originalChildren.forEach((child) => {
const latestChildElement = elementsMap.get(child.id);
if (!latestChildElement) {
return;
}
const [childCX, childCY] = [
child.x + child.width / 2,
child.y + child.height / 2,
];
const [childTopLeftX, childTopLeftY] = pointRotateRads(
pointFrom(child.x, child.y),
pointFrom(childCX, childCY),
child.angle,
);
const childNewTopLeftX = Math.round(childTopLeftX + changeInX);
const childNewTopLeftY = Math.round(childTopLeftY + changeInY);
const [childX, childY] = pointRotateRads(
pointFrom(childNewTopLeftX, childNewTopLeftY),
pointFrom(childCX + changeInX, childCY + changeInY),
-child.angle as Radians,
);
scene.mutateElement(
latestChildElement,
{
x: childX,
y: childY,
},
{ informMutation: shouldInformMutation, isDragging: false },
);
updateBindings(latestChildElement, scene, {
simultaneouslyUpdated: originalChildren,
});
const boundTextElement = getBoundTextElement(
latestChildElement,
originalElementsMap,
);
if (boundTextElement) {
const latestBoundTextElement = elementsMap.get(boundTextElement.id);
latestBoundTextElement &&
scene.mutateElement(
latestBoundTextElement,
{
x: boundTextElement.x + changeInX,
y: boundTextElement.y + changeInY,
},
{ informMutation: shouldInformMutation, isDragging: false },
);
}
});
}
};
export const getAtomicUnits = (

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@ -1,7 +1,30 @@
import { THEME, THEME_FILTER } from "@excalidraw/common";
import { elementCenterPoint, THEME, THEME_FILTER } from "@excalidraw/common";
import { FIXED_BINDING_DISTANCE } from "@excalidraw/element/binding";
import { getDiamondPoints } from "@excalidraw/element/bounds";
import { getCornerRadius } from "@excalidraw/element/shapes";
import {
bezierEquation,
curve,
curveTangent,
type GlobalPoint,
pointFrom,
pointFromVector,
pointRotateRads,
vector,
vectorNormal,
vectorNormalize,
vectorScale,
} from "@excalidraw/math";
import type {
ExcalidrawDiamondElement,
ExcalidrawRectanguloidElement,
} from "@excalidraw/element/types";
import type { StaticCanvasRenderConfig } from "../scene/types";
import type { StaticCanvasAppState, AppState } from "../types";
import type { AppState, StaticCanvasAppState } from "../types";
export const fillCircle = (
context: CanvasRenderingContext2D,
@ -72,3 +95,399 @@ export const bootstrapCanvas = ({
return context;
};
function drawCatmullRomQuadraticApprox(
ctx: CanvasRenderingContext2D,
points: GlobalPoint[],
segments = 20,
) {
ctx.lineTo(points[0][0], points[0][1]);
for (let i = 0; i < points.length - 1; i++) {
const p0 = points[i - 1 < 0 ? 0 : i - 1];
const p1 = points[i];
const p2 = points[i + 1 >= points.length ? points.length - 1 : i + 1];
for (let t = 0; t <= 1; t += 1 / segments) {
const t2 = t * t;
const x =
(1 - t) * (1 - t) * p0[0] + 2 * (1 - t) * t * p1[0] + t2 * p2[0];
const y =
(1 - t) * (1 - t) * p0[1] + 2 * (1 - t) * t * p1[1] + t2 * p2[1];
ctx.lineTo(x, y);
}
}
}
function drawCatmullRomCubicApprox(
ctx: CanvasRenderingContext2D,
points: GlobalPoint[],
segments = 20,
) {
ctx.lineTo(points[0][0], points[0][1]);
for (let i = 0; i < points.length - 1; i++) {
const p0 = points[i - 1 < 0 ? 0 : i - 1];
const p1 = points[i];
const p2 = points[i + 1 >= points.length ? points.length - 1 : i + 1];
const p3 = points[i + 2 >= points.length ? points.length - 1 : i + 2];
for (let t = 0; t <= 1; t += 1 / segments) {
const t2 = t * t;
const t3 = t2 * t;
const x =
0.5 *
(2 * p1[0] +
(-p0[0] + p2[0]) * t +
(2 * p0[0] - 5 * p1[0] + 4 * p2[0] - p3[0]) * t2 +
(-p0[0] + 3 * p1[0] - 3 * p2[0] + p3[0]) * t3);
const y =
0.5 *
(2 * p1[1] +
(-p0[1] + p2[1]) * t +
(2 * p0[1] - 5 * p1[1] + 4 * p2[1] - p3[1]) * t2 +
(-p0[1] + 3 * p1[1] - 3 * p2[1] + p3[1]) * t3);
ctx.lineTo(x, y);
}
}
}
export const drawHighlightForRectWithRotation = (
context: CanvasRenderingContext2D,
element: ExcalidrawRectanguloidElement,
padding: number,
) => {
const [x, y] = pointRotateRads(
pointFrom<GlobalPoint>(element.x, element.y),
elementCenterPoint(element),
element.angle,
);
context.save();
context.translate(x, y);
context.rotate(element.angle);
let radius = getCornerRadius(
Math.min(element.width, element.height),
element,
);
if (radius === 0) {
radius = 0.01;
}
context.beginPath();
{
const topLeftApprox = offsetQuadraticBezier(
pointFrom(0, 0 + radius),
pointFrom(0, 0),
pointFrom(0 + radius, 0),
padding,
);
const topRightApprox = offsetQuadraticBezier(
pointFrom(element.width - radius, 0),
pointFrom(element.width, 0),
pointFrom(element.width, radius),
padding,
);
const bottomRightApprox = offsetQuadraticBezier(
pointFrom(element.width, element.height - radius),
pointFrom(element.width, element.height),
pointFrom(element.width - radius, element.height),
padding,
);
const bottomLeftApprox = offsetQuadraticBezier(
pointFrom(radius, element.height),
pointFrom(0, element.height),
pointFrom(0, element.height - radius),
padding,
);
context.moveTo(
topLeftApprox[topLeftApprox.length - 1][0],
topLeftApprox[topLeftApprox.length - 1][1],
);
context.lineTo(topRightApprox[0][0], topRightApprox[0][1]);
drawCatmullRomQuadraticApprox(context, topRightApprox);
context.lineTo(bottomRightApprox[0][0], bottomRightApprox[0][1]);
drawCatmullRomQuadraticApprox(context, bottomRightApprox);
context.lineTo(bottomLeftApprox[0][0], bottomLeftApprox[0][1]);
drawCatmullRomQuadraticApprox(context, bottomLeftApprox);
context.lineTo(topLeftApprox[0][0], topLeftApprox[0][1]);
drawCatmullRomQuadraticApprox(context, topLeftApprox);
}
// Counter-clockwise for the cutout in the middle. We need to have an "inverse
// mask" on a filled shape for the diamond highlight, because stroking creates
// sharp inset edges on line joins < 90 degrees.
{
const topLeftApprox = offsetQuadraticBezier(
pointFrom(0 + radius, 0),
pointFrom(0, 0),
pointFrom(0, 0 + radius),
-FIXED_BINDING_DISTANCE,
);
const topRightApprox = offsetQuadraticBezier(
pointFrom(element.width, radius),
pointFrom(element.width, 0),
pointFrom(element.width - radius, 0),
-FIXED_BINDING_DISTANCE,
);
const bottomRightApprox = offsetQuadraticBezier(
pointFrom(element.width - radius, element.height),
pointFrom(element.width, element.height),
pointFrom(element.width, element.height - radius),
-FIXED_BINDING_DISTANCE,
);
const bottomLeftApprox = offsetQuadraticBezier(
pointFrom(0, element.height - radius),
pointFrom(0, element.height),
pointFrom(radius, element.height),
-FIXED_BINDING_DISTANCE,
);
context.moveTo(
topLeftApprox[topLeftApprox.length - 1][0],
topLeftApprox[topLeftApprox.length - 1][1],
);
context.lineTo(bottomLeftApprox[0][0], bottomLeftApprox[0][1]);
drawCatmullRomQuadraticApprox(context, bottomLeftApprox);
context.lineTo(bottomRightApprox[0][0], bottomRightApprox[0][1]);
drawCatmullRomQuadraticApprox(context, bottomRightApprox);
context.lineTo(topRightApprox[0][0], topRightApprox[0][1]);
drawCatmullRomQuadraticApprox(context, topRightApprox);
context.lineTo(topLeftApprox[0][0], topLeftApprox[0][1]);
drawCatmullRomQuadraticApprox(context, topLeftApprox);
}
context.closePath();
context.fill();
context.restore();
};
export const strokeEllipseWithRotation = (
context: CanvasRenderingContext2D,
width: number,
height: number,
cx: number,
cy: number,
angle: number,
) => {
context.beginPath();
context.ellipse(cx, cy, width / 2, height / 2, angle, 0, Math.PI * 2);
context.stroke();
};
export const strokeRectWithRotation = (
context: CanvasRenderingContext2D,
x: number,
y: number,
width: number,
height: number,
cx: number,
cy: number,
angle: number,
fill: boolean = false,
/** should account for zoom */
radius: number = 0,
) => {
context.save();
context.translate(cx, cy);
context.rotate(angle);
if (fill) {
context.fillRect(x - cx, y - cy, width, height);
}
if (radius && context.roundRect) {
context.beginPath();
context.roundRect(x - cx, y - cy, width, height, radius);
context.stroke();
context.closePath();
} else {
context.strokeRect(x - cx, y - cy, width, height);
}
context.restore();
};
export const drawHighlightForDiamondWithRotation = (
context: CanvasRenderingContext2D,
padding: number,
element: ExcalidrawDiamondElement,
) => {
const [x, y] = pointRotateRads(
pointFrom<GlobalPoint>(element.x, element.y),
elementCenterPoint(element),
element.angle,
);
context.save();
context.translate(x, y);
context.rotate(element.angle);
{
context.beginPath();
const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
getDiamondPoints(element);
const verticalRadius = element.roundness
? getCornerRadius(Math.abs(topX - leftX), element)
: (topX - leftX) * 0.01;
const horizontalRadius = element.roundness
? getCornerRadius(Math.abs(rightY - topY), element)
: (rightY - topY) * 0.01;
const topApprox = offsetCubicBezier(
pointFrom(topX - verticalRadius, topY + horizontalRadius),
pointFrom(topX, topY),
pointFrom(topX, topY),
pointFrom(topX + verticalRadius, topY + horizontalRadius),
padding,
);
const rightApprox = offsetCubicBezier(
pointFrom(rightX - verticalRadius, rightY - horizontalRadius),
pointFrom(rightX, rightY),
pointFrom(rightX, rightY),
pointFrom(rightX - verticalRadius, rightY + horizontalRadius),
padding,
);
const bottomApprox = offsetCubicBezier(
pointFrom(bottomX + verticalRadius, bottomY - horizontalRadius),
pointFrom(bottomX, bottomY),
pointFrom(bottomX, bottomY),
pointFrom(bottomX - verticalRadius, bottomY - horizontalRadius),
padding,
);
const leftApprox = offsetCubicBezier(
pointFrom(leftX + verticalRadius, leftY + horizontalRadius),
pointFrom(leftX, leftY),
pointFrom(leftX, leftY),
pointFrom(leftX + verticalRadius, leftY - horizontalRadius),
padding,
);
context.moveTo(
topApprox[topApprox.length - 1][0],
topApprox[topApprox.length - 1][1],
);
context.lineTo(rightApprox[0][0], rightApprox[0][1]);
drawCatmullRomCubicApprox(context, rightApprox);
context.lineTo(bottomApprox[0][0], bottomApprox[0][1]);
drawCatmullRomCubicApprox(context, bottomApprox);
context.lineTo(leftApprox[0][0], leftApprox[0][1]);
drawCatmullRomCubicApprox(context, leftApprox);
context.lineTo(topApprox[0][0], topApprox[0][1]);
drawCatmullRomCubicApprox(context, topApprox);
}
// Counter-clockwise for the cutout in the middle. We need to have an "inverse
// mask" on a filled shape for the diamond highlight, because stroking creates
// sharp inset edges on line joins < 90 degrees.
{
const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
getDiamondPoints(element);
const verticalRadius = element.roundness
? getCornerRadius(Math.abs(topX - leftX), element)
: (topX - leftX) * 0.01;
const horizontalRadius = element.roundness
? getCornerRadius(Math.abs(rightY - topY), element)
: (rightY - topY) * 0.01;
const topApprox = offsetCubicBezier(
pointFrom(topX + verticalRadius, topY + horizontalRadius),
pointFrom(topX, topY),
pointFrom(topX, topY),
pointFrom(topX - verticalRadius, topY + horizontalRadius),
-FIXED_BINDING_DISTANCE,
);
const rightApprox = offsetCubicBezier(
pointFrom(rightX - verticalRadius, rightY + horizontalRadius),
pointFrom(rightX, rightY),
pointFrom(rightX, rightY),
pointFrom(rightX - verticalRadius, rightY - horizontalRadius),
-FIXED_BINDING_DISTANCE,
);
const bottomApprox = offsetCubicBezier(
pointFrom(bottomX - verticalRadius, bottomY - horizontalRadius),
pointFrom(bottomX, bottomY),
pointFrom(bottomX, bottomY),
pointFrom(bottomX + verticalRadius, bottomY - horizontalRadius),
-FIXED_BINDING_DISTANCE,
);
const leftApprox = offsetCubicBezier(
pointFrom(leftX + verticalRadius, leftY - horizontalRadius),
pointFrom(leftX, leftY),
pointFrom(leftX, leftY),
pointFrom(leftX + verticalRadius, leftY + horizontalRadius),
-FIXED_BINDING_DISTANCE,
);
context.moveTo(
topApprox[topApprox.length - 1][0],
topApprox[topApprox.length - 1][1],
);
context.lineTo(leftApprox[0][0], leftApprox[0][1]);
drawCatmullRomCubicApprox(context, leftApprox);
context.lineTo(bottomApprox[0][0], bottomApprox[0][1]);
drawCatmullRomCubicApprox(context, bottomApprox);
context.lineTo(rightApprox[0][0], rightApprox[0][1]);
drawCatmullRomCubicApprox(context, rightApprox);
context.lineTo(topApprox[0][0], topApprox[0][1]);
drawCatmullRomCubicApprox(context, topApprox);
}
context.closePath();
context.fill();
context.restore();
};
function offsetCubicBezier(
p0: GlobalPoint,
p1: GlobalPoint,
p2: GlobalPoint,
p3: GlobalPoint,
offsetDist: number,
steps = 20,
) {
const offsetPoints = [];
for (let i = 0; i <= steps; i++) {
const t = i / steps;
const c = curve(p0, p1, p2, p3);
const point = bezierEquation(c, t);
const tangent = vectorNormalize(curveTangent(c, t));
const normal = vectorNormal(tangent);
offsetPoints.push(pointFromVector(vectorScale(normal, offsetDist), point));
}
return offsetPoints;
}
function offsetQuadraticBezier(
p0: GlobalPoint,
p1: GlobalPoint,
p2: GlobalPoint,
offsetDist: number,
steps = 20,
) {
const offsetPoints = [];
for (let i = 0; i <= steps; i++) {
const t = i / steps;
const t1 = 1 - t;
const point = pointFrom<GlobalPoint>(
t1 * t1 * p0[0] + 2 * t1 * t * p1[0] + t * t * p2[0],
t1 * t1 * p0[1] + 2 * t1 * t * p1[1] + t * t * p2[1],
);
const tangentX = 2 * (1 - t) * (p1[0] - p0[0]) + 2 * t * (p2[0] - p1[0]);
const tangentY = 2 * (1 - t) * (p1[1] - p0[1]) + 2 * t * (p2[1] - p1[1]);
const tangent = vectorNormalize(vector(tangentX, tangentY));
const normal = vectorNormal(tangent);
offsetPoints.push(pointFromVector(vectorScale(normal, offsetDist), point));
}
return offsetPoints;
}

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@ -1,23 +1,22 @@
import oc from "open-color";
import {
pointFrom,
type GlobalPoint,
type LocalPoint,
type Radians,
} from "@excalidraw/math";
import oc from "open-color";
import {
arrayToMap,
DEFAULT_TRANSFORM_HANDLE_SPACING,
FRAME_STYLE,
THEME,
arrayToMap,
invariant,
THEME,
throttleRAF,
} from "@excalidraw/common";
import {
BINDING_HIGHLIGHT_OFFSET,
BINDING_HIGHLIGHT_THICKNESS,
FIXED_BINDING_DISTANCE,
maxBindingGap,
} from "@excalidraw/element/binding";
import { LinearElementEditor } from "@excalidraw/element/linearElementEditor";
@ -35,14 +34,12 @@ import {
isTextElement,
} from "@excalidraw/element/typeChecks";
import { getCornerRadius } from "@excalidraw/element/shapes";
import { renderSelectionElement } from "@excalidraw/element/renderElement";
import {
isSelectedViaGroup,
getSelectedGroupIds,
getElementsInGroup,
getSelectedGroupIds,
isSelectedViaGroup,
selectGroupsFromGivenElements,
} from "@excalidraw/element/groups";
@ -86,8 +83,12 @@ import { getClientColor, renderRemoteCursors } from "../clients";
import {
bootstrapCanvas,
drawHighlightForDiamondWithRotation,
drawHighlightForRectWithRotation,
fillCircle,
getNormalizedCanvasDimensions,
strokeEllipseWithRotation,
strokeRectWithRotation,
} from "./helpers";
import type {
@ -160,57 +161,6 @@ const highlightPoint = <Point extends LocalPoint | GlobalPoint>(
);
};
const strokeRectWithRotation = (
context: CanvasRenderingContext2D,
x: number,
y: number,
width: number,
height: number,
cx: number,
cy: number,
angle: number,
fill: boolean = false,
/** should account for zoom */
radius: number = 0,
) => {
context.save();
context.translate(cx, cy);
context.rotate(angle);
if (fill) {
context.fillRect(x - cx, y - cy, width, height);
}
if (radius && context.roundRect) {
context.beginPath();
context.roundRect(x - cx, y - cy, width, height, radius);
context.stroke();
context.closePath();
} else {
context.strokeRect(x - cx, y - cy, width, height);
}
context.restore();
};
const strokeDiamondWithRotation = (
context: CanvasRenderingContext2D,
width: number,
height: number,
cx: number,
cy: number,
angle: number,
) => {
context.save();
context.translate(cx, cy);
context.rotate(angle);
context.beginPath();
context.moveTo(0, height / 2);
context.lineTo(width / 2, 0);
context.lineTo(0, -height / 2);
context.lineTo(-width / 2, 0);
context.closePath();
context.stroke();
context.restore();
};
const renderSingleLinearPoint = <Point extends GlobalPoint | LocalPoint>(
context: CanvasRenderingContext2D,
appState: InteractiveCanvasAppState,
@ -237,19 +187,6 @@ const renderSingleLinearPoint = <Point extends GlobalPoint | LocalPoint>(
);
};
const strokeEllipseWithRotation = (
context: CanvasRenderingContext2D,
width: number,
height: number,
cx: number,
cy: number,
angle: number,
) => {
context.beginPath();
context.ellipse(cx, cy, width / 2, height / 2, angle, 0, Math.PI * 2);
context.stroke();
};
const renderBindingHighlightForBindableElement = (
context: CanvasRenderingContext2D,
element: ExcalidrawBindableElement,
@ -261,16 +198,10 @@ const renderBindingHighlightForBindableElement = (
const height = y2 - y1;
context.strokeStyle = "rgba(0,0,0,.05)";
// When zooming out, make line width greater for visibility
const zoomValue = zoom.value < 1 ? zoom.value : 1;
context.lineWidth = BINDING_HIGHLIGHT_THICKNESS / zoomValue;
// To ensure the binding highlight doesn't overlap the element itself
const padding = context.lineWidth / 2 + BINDING_HIGHLIGHT_OFFSET;
context.fillStyle = "rgba(0,0,0,.05)";
const radius = getCornerRadius(
Math.min(element.width, element.height),
element,
);
// To ensure the binding highlight doesn't overlap the element itself
const padding = maxBindingGap(element, element.width, element.height, zoom);
switch (element.type) {
case "rectangle":
@ -280,37 +211,20 @@ const renderBindingHighlightForBindableElement = (
case "embeddable":
case "frame":
case "magicframe":
strokeRectWithRotation(
context,
x1 - padding,
y1 - padding,
width + padding * 2,
height + padding * 2,
x1 + width / 2,
y1 + height / 2,
element.angle,
undefined,
radius,
);
drawHighlightForRectWithRotation(context, element, padding);
break;
case "diamond":
const side = Math.hypot(width, height);
const wPadding = (padding * side) / height;
const hPadding = (padding * side) / width;
strokeDiamondWithRotation(
context,
width + wPadding * 2,
height + hPadding * 2,
x1 + width / 2,
y1 + height / 2,
element.angle,
);
drawHighlightForDiamondWithRotation(context, padding, element);
break;
case "ellipse":
context.lineWidth =
maxBindingGap(element, element.width, element.height, zoom) -
FIXED_BINDING_DISTANCE;
strokeEllipseWithRotation(
context,
width + padding * 2,
height + padding * 2,
width + padding + FIXED_BINDING_DISTANCE,
height + padding + FIXED_BINDING_DISTANCE,
x1 + width / 2,
y1 + height / 2,
element.angle,

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@ -2,6 +2,7 @@ import type { Bounds } from "@excalidraw/element/bounds";
import { isPoint, pointDistance, pointFrom } from "./point";
import { rectangle, rectangleIntersectLineSegment } from "./rectangle";
import { vector } from "./vector";
import type { Curve, GlobalPoint, LineSegment, LocalPoint } from "./types";
@ -82,7 +83,7 @@ function solve(
return [t0, s0];
}
const bezierEquation = <Point extends GlobalPoint | LocalPoint>(
export const bezierEquation = <Point extends GlobalPoint | LocalPoint>(
c: Curve<Point>,
t: number,
) =>
@ -274,6 +275,26 @@ export function isCurve<P extends GlobalPoint | LocalPoint>(
);
}
export function curveTangent<Point extends GlobalPoint | LocalPoint>(
[p0, p1, p2, p3]: Curve<Point>,
t: number,
) {
return vector(
-3 * (1 - t) * (1 - t) * p0[0] +
3 * (1 - t) * (1 - t) * p1[0] -
6 * t * (1 - t) * p1[0] -
3 * t * t * p2[0] +
6 * t * (1 - t) * p2[0] +
3 * t * t * p3[0],
-3 * (1 - t) * (1 - t) * p0[1] +
3 * (1 - t) * (1 - t) * p1[1] -
6 * t * (1 - t) * p1[1] -
3 * t * t * p2[1] +
6 * t * (1 - t) * p2[1] +
3 * t * t * p3[1],
);
}
function curveBounds<Point extends GlobalPoint | LocalPoint>(
c: Curve<Point>,
): Bounds {

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@ -143,3 +143,8 @@ export const vectorNormalize = (v: Vector): Vector => {
return vector(v[0] / m, v[1] / m);
};
/**
* Calculate the right-hand normal of the vector.
*/
export const vectorNormal = (v: Vector): Vector => vector(v[1], -v[0]);