remove redundant code

This commit is contained in:
Ryan Di 2023-11-13 18:18:36 +08:00
parent 34cf71b0f4
commit 47d8fa542c

View File

@ -370,7 +370,7 @@ export const getContainingFrame = (
// --------------------------- Frame Operations ------------------------------- // --------------------------- Frame Operations -------------------------------
/** /**
* Retains (or repairs for target frame) the ordering invriant where children * Retains (or repairs for target frame) the ordering invariant where children
* elements come right before the parent frame: * elements come right before the parent frame:
* [el, el, child, child, frame, el] * [el, el, child, child, frame, el]
*/ */
@ -437,25 +437,14 @@ export const removeElementsFromFrame = (
ExcalidrawElement ExcalidrawElement
>(); >();
const toRemoveElementsByFrame = new Map<
ExcalidrawFrameElement["id"],
ExcalidrawElement[]
>();
for (const element of elementsToRemove) { for (const element of elementsToRemove) {
if (element.frameId) { if (element.frameId) {
_elementsToRemove.set(element.id, element); _elementsToRemove.set(element.id, element);
const arr = toRemoveElementsByFrame.get(element.frameId) || [];
arr.push(element);
const boundTextElement = getBoundTextElement(element); const boundTextElement = getBoundTextElement(element);
if (boundTextElement) { if (boundTextElement) {
_elementsToRemove.set(boundTextElement.id, boundTextElement); _elementsToRemove.set(boundTextElement.id, boundTextElement);
arr.push(boundTextElement);
} }
toRemoveElementsByFrame.set(element.frameId, arr);
} }
} }